430°

PS6 Graphics – Can it Approach Photorealism?

If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?

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gamingbolt.com
Hugodastrevas24d ago

I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.

MrGameAndWatch24d ago

Same. I really don't want to be in an interactive film and, to me photorealism is not needed for immersion.

RaidenBlack23d ago

Why always target photorealism?
Why not use the extra horsepower for better, complex & diverse AI?
Why not target more interactable world? Why not use the new performance headroom for more physics effects?
Player choices that drastically affect and changes the game world?

Cacabunga23d ago (Edited 23d ago )

Let’s first see what PS5 graphics look like.. we’ve seen nothing yet

RaidenBlack23d ago

@Cacabunga
For that, first Naughty Dog's PS5 single-player exclusive, then Guerilla's PS5 single-player exclusive

OtterX24d ago (Edited 24d ago )

If anything, the massive layoffs in the industry right now are showing that investors are pulling out and not wanting to invest as much as they are right now into AAAs. Much less push for even higher detail, unless many parts of it are automated by AI for a cheaper price. Not saying I support people's jobs being replaced by AI, just stating a reality of what the money people want.

DarXyde24d ago (Edited 24d ago )

Photorealism should be reserved for games like Gran Turismo. It costs far too much to incorporate that level of detail.

Even then, if it comes at the cost of physics calculations or frame rate given the shared resources of consoles, I'd scale it back in favor of a smoother experience.

Nintendo was quite smart to never pigeonhole themselves into that. Great foresight on their part, I'd say.

8bitAssassin24d ago

But they've gotten very lazy on their games. I still like their approach don't just make game play your biggest innovation.

DarXyde24d ago (Edited 24d ago )

8bitAssassin,

I assume you're talking about Nintendo.

I think it works for them. I'm honestly glad that it's nothing like PlayStation or Xbox. It's a great reason to own one.

8bitAssassin23d ago

Yup!! I am. Yes it works for them and I love it. I want them to have better than average old tech so the scope of some of their games can drop jaws. I'm not talking about counting pixels either.

anast24d ago

I think we need both. Why lower the standard? A photorealistic Bloodborne or Elden Ring game would be insane.

isarai23d ago

Nah im with you on that, like visually games look fine, maybe up the resolution on average but i would much rather resources be spent on things that actually make the game FEEL good to play at this point.

shinoff218323d ago

Don't forget about the budgets.

ROCKY2823d ago

agreed - stop with the expensive photo realism and just create amazing games that are less expensive that are not a risk to create an original game within 2-3 years and not 7 years of development - like the OG PS2/Xbox era !

WolfSeed23d ago

There are individual goals for individual parameters. Graphics, gameplay, scale, geometry, AI Sophistication, etc.

This article touches one of them. No need to cancel the conversation because you care more about other things.

Amplitude23d ago (Edited 23d ago )

Some photorealism is much cheaper to produce than what devs are currently forced to do.
If all games could have path tracing, there would be no need for developers to manually map ambient occlusion, shadowmaps, reflection probes, etc. It's a huge undertaking that's making games cost way more to produce on account of the rather pathetic-for-2024 RT and general performance of the current gen consoles.

As much as i hate to say it, we need new consoles as soon as feasibly possible. These consoles launched at the absolute worst possible time, right before RT/DLSS2.0/3.0 were able to quickly skyrocket games in quality on the PC side of things, leaving a ridiculously large gap between PC and console almost immediately after launch and preventing things like CyberPunk Pathtracing Mode in other games. They're holding everything back and making games take longer to produce.

I think Microsoft may be smart if they end up adopting a model where multiple companies (including NVidia) can release multiple spec variant "PC" boxes with the XBox OS. One console every decade doesn't cut it with how quick technology moves in this new era we're in.

smolinsk23d ago

I would love the Next step in graphic to be massive but it always turns out that it takes a long time so the ps6 graphics are gonna be like the best we have now Just with 60fps in every game. World love to se the big ass large worlds with fantastic graphics and depth. Gta 6 are gonna bring that for sure.

just_looken23d ago

@hugo

100% agree but it also made the use of upscale tech the norm which made games worse and the fact console now are just tablets we need a console with a real gpu real cpu real ram setup.

It would be so amazing to see a game like you said made like the ps2/ps3 era using today's pc parts pushing the hardware.

There are titles out there that make my pc run like its still on the desktop

Barlos23d ago

Agreed. For me at least, games are escapism. I don't want them mimicking real life. Graphics don't have to be photorealistic to be impressive. As with you, I'm more about the story, and I would prefer innovation in other ways. The PS5 did it with the DualSense. This it more important to me than just shinier graphics.

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Zenzuu24d ago

Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.

At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.

anast24d ago

I'd rather they focus on both. It's a trillion dollar industry. They should be able to do both.

neutralgamer199224d ago

Zenzuu

Believe it or not when it comes to consoles and games graphics are still the biggest factor. Why do you think we still see CHI trailers or in engine footage. The first impression is very important. Not for us core gamers but for millions of casuals who are quite easily impressed with wow factor graphics

TiredGamer23d ago

"More, more, more!!! I don't care what it takes - I deserve more! And I won't PAY a dollar more!"

That's the mindset of some people out there.

JEECE23d ago

I mean, can we still say that's the case even when casuals flock to mediocre looking battle royales? PUBG became huge among casuals, and it looks like a PS3 era shooter with textures that didn't load properly. And casuals have embraced the cartoon aesthetic (Fortnite is the easy example here, but there are others). What is the recent graphics focused game casuals have flocked to? Are you counting COD for that?

anast23d ago

@1992 Candy Crush and Monopoly Go

@Tired Like I said. It's a trillion dollar industry. They could definitely do more. Customers are paying a ton of money.

WolfSeed23d ago

There are individual goals for individual parameters. Graphics, gameplay, scale, geometry, AI Sophistication, etc. No need to cancel the conversation because you care more about other things.

smolinsk23d ago

Graphics are the biggest selling point and will always be.

neutralgamer199223d ago

Agreed especially for those who aren’t hardcore gamers. We core gamers look at everything through core gamers POV. But there is a much bigger casual market who likes looking at pretty things

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andy8524d ago

Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though

MrBaskerville24d ago

I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.

Sciurus_vulgaris23d ago

The goal post for what photorealistic graphics are has always been moving. I remember some 360/PS3 sports games being called photorealistic way back in the mid 2000s.

bRuud8324d ago

Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.

purple10123d ago

you are correct, but there ram has doubled, and now we have ssd not a spinning disk drive, I think we have not yet scratched the surface of next gen personally,

Show all comments (99)
120°

Sony’s PlayStation Reveals Plans for a Family-Friendly Fall

Later this year, PlayStation will publish two games, Astro Bot and LEGO Horizon Adventures, aiming to win over younger players.

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bnnbloomberg.ca
-Foxtrot15h ago

"But with some major titles delayed and fewer projects in the pipeline due to a pivot to “service” games that went awry"

Awry? I would never have guessed...

OtterX1h ago

I do feel like not including co-op on Astrobot is a bit of a misstep though.

My 7 year old daughter has been getting more and more into co-op games with me as she's gotten old enough to actually start showing some gaming skill. She absolutely loved playing Sackboy's Adventure recently with me. I just feel like this could have been a great opportunity by Sony to capitalize on local family gaming bc that's usually a space that Nintendo dominates.

I'm still definitely picking up Astrobot though! It looks perfect otherwise. We'll still have fun passing the controller.

We'll for sure be playing Lego Horizon Adventures together! I already showed her the trailer and she got excited.

Gamble201h ago

That would completely change the development of the game to incorporate. It would be fun, and would have been cool. I wouldn’t call it a misstep though.

OtterX1h ago(Edited 1h ago)

Yea, I considered that and I understand. But I believe the team is talented enough that they could have found other exciting and clever ways to incorporate co-op.

But this is the game they wanted to make and I'm still excited for it.

"Misstep" was probably not the right word. I do think Sony needs to consider more local co-op if they want to break into family gaming more.

Jingsing47m ago

Sony definitely need to fill a gap with the younger audience when it comes to games but they should do it in a way that makes these games appeal to adults too.

Psychonaut8543m ago

That’s awesome man! Bringing up the next generation of gamers. I feel similarly, in my case it’s my girlfriend, but there’s not a huge variety of couch coop games anymore, especially not for younger audiences. Kinda sad.

TwoPicklesGood1h ago

Great, exactly what us PS5 gamers want! /S

Zeke6859m ago

Please don't speak for the rest of us....You have no clue what everyone playing on PS5 wants or not...

purple10136m ago(Edited 36m ago)

please don't assume sarcasm, you have no clue as to wether it was, or not /S -teehee

70°

PS5 players will soon be able to join Discord voice chat directly from their console

Easier access to Discord voice chat will roll out gradually over the coming weeks.

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blog.playstation.com
BigBosss2h ago

About time! Better than having to do it through your phone.

50°

Dragon Age: The Veilguard Will Feature A Quality/Performance Mode On PS5 & Xbox Series Consoles

EA and Bioware's Dragon Age: The Veilguard will offer a Quality as well as a Performance mode on PS5 and Xbox Series consoles.

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twistedvoxel.com