430°

PS6 Graphics – Can it Approach Photorealism?

If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?

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gamingbolt.com
Hugodastrevas351d ago

I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.

MrGameAndWatch351d ago

Same. I really don't want to be in an interactive film and, to me photorealism is not needed for immersion.

RaidenBlack351d ago

Why always target photorealism?
Why not use the extra horsepower for better, complex & diverse AI?
Why not target more interactable world? Why not use the new performance headroom for more physics effects?
Player choices that drastically affect and changes the game world?

Cacabunga351d ago (Edited 351d ago )

Let’s first see what PS5 graphics look like.. we’ve seen nothing yet

RaidenBlack351d ago

@Cacabunga
For that, first Naughty Dog's PS5 single-player exclusive, then Guerilla's PS5 single-player exclusive

OtterX351d ago (Edited 351d ago )

If anything, the massive layoffs in the industry right now are showing that investors are pulling out and not wanting to invest as much as they are right now into AAAs. Much less push for even higher detail, unless many parts of it are automated by AI for a cheaper price. Not saying I support people's jobs being replaced by AI, just stating a reality of what the money people want.

DarXyde351d ago (Edited 351d ago )

Photorealism should be reserved for games like Gran Turismo. It costs far too much to incorporate that level of detail.

Even then, if it comes at the cost of physics calculations or frame rate given the shared resources of consoles, I'd scale it back in favor of a smoother experience.

Nintendo was quite smart to never pigeonhole themselves into that. Great foresight on their part, I'd say.

8bitAssassin351d ago

But they've gotten very lazy on their games. I still like their approach don't just make game play your biggest innovation.

DarXyde351d ago (Edited 351d ago )

8bitAssassin,

I assume you're talking about Nintendo.

I think it works for them. I'm honestly glad that it's nothing like PlayStation or Xbox. It's a great reason to own one.

8bitAssassin350d ago

Yup!! I am. Yes it works for them and I love it. I want them to have better than average old tech so the scope of some of their games can drop jaws. I'm not talking about counting pixels either.

anast351d ago

I think we need both. Why lower the standard? A photorealistic Bloodborne or Elden Ring game would be insane.

isarai351d ago

Nah im with you on that, like visually games look fine, maybe up the resolution on average but i would much rather resources be spent on things that actually make the game FEEL good to play at this point.

shinoff2183351d ago

Don't forget about the budgets.

ROCKY28351d ago

agreed - stop with the expensive photo realism and just create amazing games that are less expensive that are not a risk to create an original game within 2-3 years and not 7 years of development - like the OG PS2/Xbox era !

WolfSeed351d ago

There are individual goals for individual parameters. Graphics, gameplay, scale, geometry, AI Sophistication, etc.

This article touches one of them. No need to cancel the conversation because you care more about other things.

Amplitude351d ago (Edited 351d ago )

Some photorealism is much cheaper to produce than what devs are currently forced to do.
If all games could have path tracing, there would be no need for developers to manually map ambient occlusion, shadowmaps, reflection probes, etc. It's a huge undertaking that's making games cost way more to produce on account of the rather pathetic-for-2024 RT and general performance of the current gen consoles.

As much as i hate to say it, we need new consoles as soon as feasibly possible. These consoles launched at the absolute worst possible time, right before RT/DLSS2.0/3.0 were able to quickly skyrocket games in quality on the PC side of things, leaving a ridiculously large gap between PC and console almost immediately after launch and preventing things like CyberPunk Pathtracing Mode in other games. They're holding everything back and making games take longer to produce.

I think Microsoft may be smart if they end up adopting a model where multiple companies (including NVidia) can release multiple spec variant "PC" boxes with the XBox OS. One console every decade doesn't cut it with how quick technology moves in this new era we're in.

smolinsk351d ago

I would love the Next step in graphic to be massive but it always turns out that it takes a long time so the ps6 graphics are gonna be like the best we have now Just with 60fps in every game. World love to se the big ass large worlds with fantastic graphics and depth. Gta 6 are gonna bring that for sure.

just_looken351d ago

@hugo

100% agree but it also made the use of upscale tech the norm which made games worse and the fact console now are just tablets we need a console with a real gpu real cpu real ram setup.

It would be so amazing to see a game like you said made like the ps2/ps3 era using today's pc parts pushing the hardware.

There are titles out there that make my pc run like its still on the desktop

Barlos350d ago

Agreed. For me at least, games are escapism. I don't want them mimicking real life. Graphics don't have to be photorealistic to be impressive. As with you, I'm more about the story, and I would prefer innovation in other ways. The PS5 did it with the DualSense. This it more important to me than just shinier graphics.

+ Show (10) more repliesLast reply 350d ago
Zenzuu351d ago

Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.

At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.

anast351d ago

I'd rather they focus on both. It's a trillion dollar industry. They should be able to do both.

neutralgamer1992351d ago

Zenzuu

Believe it or not when it comes to consoles and games graphics are still the biggest factor. Why do you think we still see CHI trailers or in engine footage. The first impression is very important. Not for us core gamers but for millions of casuals who are quite easily impressed with wow factor graphics

TiredGamer351d ago

"More, more, more!!! I don't care what it takes - I deserve more! And I won't PAY a dollar more!"

That's the mindset of some people out there.

JEECE351d ago

I mean, can we still say that's the case even when casuals flock to mediocre looking battle royales? PUBG became huge among casuals, and it looks like a PS3 era shooter with textures that didn't load properly. And casuals have embraced the cartoon aesthetic (Fortnite is the easy example here, but there are others). What is the recent graphics focused game casuals have flocked to? Are you counting COD for that?

anast351d ago

@1992 Candy Crush and Monopoly Go

@Tired Like I said. It's a trillion dollar industry. They could definitely do more. Customers are paying a ton of money.

WolfSeed351d ago

There are individual goals for individual parameters. Graphics, gameplay, scale, geometry, AI Sophistication, etc. No need to cancel the conversation because you care more about other things.

smolinsk351d ago

Graphics are the biggest selling point and will always be.

neutralgamer1992351d ago

Agreed especially for those who aren’t hardcore gamers. We core gamers look at everything through core gamers POV. But there is a much bigger casual market who likes looking at pretty things

+ Show (1) more replyLast reply 351d ago
andy85351d ago

Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though

MrBaskerville351d ago

I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.

Sciurus_vulgaris351d ago

The goal post for what photorealistic graphics are has always been moving. I remember some 360/PS3 sports games being called photorealistic way back in the mid 2000s.

bRuud83351d ago

Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.

purple101351d ago

you are correct, but there ram has doubled, and now we have ssd not a spinning disk drive, I think we have not yet scratched the surface of next gen personally,

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180°

Rockstar's jaw-dropping GTA 6 Trailer 2 was captured on just “PS5”, so PS5 Pro should be even better

According to Rockstar Games, all footage shown in the GTA 6 Trailer 2 video was captured on a “PS5”, not a “PS5 Pro”.

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videogamer.com
piroh4h ago

Don't care about PC

My Pro is ready and i'm hyped, 2026 can't come soon enough

Destiny10802h ago

hopefully you'll have upgraded your 8 gig gpu by 2028, when it releases

1h ago
Profchaos2h ago

In 2028 at minimum according to leakers it's estimated that the pc version is 18 months behind the console version.

Also you can bet that if the next gen consoles come in 2027 it's likely they will be given priority over the PC version just like with GTA v where the PS360 version launched first then the PS4/Xbox one and even later the PC version.

Similar thing with GTA IV PC came about 1.5 years later.

It will come to PC but don't hold your breath

1h ago
Profchaos1h ago

Here is the now confirmed legit rumour that states PC is 12 to 18 months behind

https://www.reddit.com/r/Ga...

41m ago
+ Show (2) more repliesLast reply 41m ago
ZycoFox5h ago

I don't think there's really going to be a whole lot in it, higher resolution, maybe a bit better on detail here and there? They both have the same CPU and even if Pro runs it better I don't think either console will be more than 30-40fps with dips.

CPU will be a limiting factor, and you can bet R* will want double dippers with console to PC and also console to next gen consoles.

Destiny10802h ago

Pc gamers are going to lose there minds knowing this was captured on a PS5

welcome to reality

1h ago
Goodguy011h ago

No gameplay is lame. But I suppose rockstar usually waits til close to release for a full gameplay breakdown.

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50°

Little Nightmares III Rated in Singapore, Descriptions Cite Violence and Scares

Little Nightmares III receives an Advisory 16 rating in Singapore. Set in a haunting world, the horror adventure features new protagonists, eerie environments, and disturbing encounters.

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twistedvoxel.com
50°

Shuhei Yoshida Shares How His Crucial Feedback Played A Role In The Success Of Gran Turismo

Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.

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twistedvoxel.com
Knushwood Butt1h ago

To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.