If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?
Later this year, PlayStation will publish two games, Astro Bot and LEGO Horizon Adventures, aiming to win over younger players.
"But with some major titles delayed and fewer projects in the pipeline due to a pivot to “service” games that went awry"
Awry? I would never have guessed...
I do feel like not including co-op on Astrobot is a bit of a misstep though.
My 7 year old daughter has been getting more and more into co-op games with me as she's gotten old enough to actually start showing some gaming skill. She absolutely loved playing Sackboy's Adventure recently with me. I just feel like this could have been a great opportunity by Sony to capitalize on local family gaming bc that's usually a space that Nintendo dominates.
I'm still definitely picking up Astrobot though! It looks perfect otherwise. We'll still have fun passing the controller.
We'll for sure be playing Lego Horizon Adventures together! I already showed her the trailer and she got excited.
Easier access to Discord voice chat will roll out gradually over the coming weeks.
EA and Bioware's Dragon Age: The Veilguard will offer a Quality as well as a Performance mode on PS5 and Xbox Series consoles.
I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.
Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.
At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.
Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though
I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.
Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.