If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?
According to Rockstar Games, all footage shown in the GTA 6 Trailer 2 video was captured on a “PS5”, not a “PS5 Pro”.
I don't think there's really going to be a whole lot in it, higher resolution, maybe a bit better on detail here and there? They both have the same CPU and even if Pro runs it better I don't think either console will be more than 30-40fps with dips.
CPU will be a limiting factor, and you can bet R* will want double dippers with console to PC and also console to next gen consoles.
Pc gamers are going to lose there minds knowing this was captured on a PS5
welcome to reality
No gameplay is lame. But I suppose rockstar usually waits til close to release for a full gameplay breakdown.
Little Nightmares III receives an Advisory 16 rating in Singapore. Set in a haunting world, the horror adventure features new protagonists, eerie environments, and disturbing encounters.
Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.
To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.
I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.
Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.
At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.
Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though
I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.
Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.