The real fight begins for Helldivers 2 players after failing a huge Major Order, as Arrowhead ushers in the next chapter of warfare.
After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.
Arrowhead Game Studios writes: "Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!"
I love that the devs talk about the game in character. Lol
On topic:
New mission types, new enemies, and new DIFFICULTY… sounds good.
Helldivers 2 players share their strangest deaths, some of them are hilarious. What is the most unusual way you died?
If only the game wasn't so barebones. Out of the super fun core gameplay, the game is a barren land. They better make much easier "major orders", because the player base has mostly moved on.
I really hope they expand the war to where our foes get to super earth like in helldivers 1 I’d imagine the game by then would have tons of stratagems and the vehicles by then
It’s important to establish both successes and failures in order to make community engagement feel genuinely impactful, and not just a predetermined outcome on rails.
They obviously have a bunch of content waiting for deployment, and they plan to trickle it out at whatever pace keeps the community at their desired size.
The game is still much, much more popular than they ever planned. And antitank mines feel like small potatoes compared to the vehicles and new enemies we know are down the road.
Buckle up for a long term plan.
i love how they do this, real consequences etc.