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8.0

Review - Braid: Anniversary Edition (Switch) | WayTooManyGames

WTMG's Leo Faria: "I still think it’s not the single greatest indie of all time, but there’s no denying there’s a lot to like about Braid, especially if you decide to pick up this Anniversary edition. Having this on the Switch, with downright gorgeous visuals, a neat screen resolution, and so many additional levels, is just a no-brainer. Even if you don’t consider it to be the big daddy of the indie scene, it’s an important title, and it’s worth checking out, at the very least, for you to learn a bit more about the history of gaming, and how this little piece of software changed the world without even trying that hard."

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waytoomany.games
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Braid Anniversary Edition's Lackluster Sales Put Developer Salaries At Risk

Lackluster sales of Thekla Inc.'s puzzle platformer, Braid, Anniversary Edition, have put the salaries if its developers at risk.

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twistedvoxel.com
lelo2play309d ago

They should release new games, instead of re-releasing old games nobody asked for.
Their last game was The Witness, in 2016!

CrimsonWing69309d ago

See this is so on point. It reminds me sof Dead Space 1 Remake. I so wish they did a Dead Space 4 game because I’ve played the original to death and it doesn’t slap as hard when you’re playing the same game for the 10th time. Now, because it didn’t sell well, we’ll never get a Dead Space 4. Same thing happened with Zone of the Enders and Darkstalkers.

-Foxtrot309d ago

Why would we want Dead Space 4 when Dead Space 3 was terrible and ruined the overall story?

I mean Dead Space plot wise was wild and over the top but Dead Space 3 with the Blood Moons and the final step in convergence was just so silly. Then seeing all those moons attack Earth meaning Dead Space 4 would have been just as over the top and action packed like Dead Space 3.

I'm glad we got the remake over 4, it was fantastic and made a great game even better with the added voice acting for Isaac.

I'm hoping Dead Space 2 is remade next and they do something completely brand new for Dead Space 3.

JEECE309d ago (Edited 309d ago )

I think the calculation is a little different when you are talking about bigger budget remakes of games from the PS1-PS3 era. In those cases I think the publishers are banking on the idea that there are a lot of games from those eras that have very established names and that lots of gamers are very aware of, but that didn't sell in the kind of numbers that more games started to hit in the PS4 era. A great example of this working out is Resident Evil 2 Remake (original RE:2 sold 5ish million lifetime but Remake sold 3 in its first week and has now sold like 14 million). My guess is this probably worked out for Persona 3: Reload as well (I can't find sales numbers for the original Persona 3, but I bet they are surprisingly low for a series with the name recognition it has now).

Dead Space Remake was clearly an attempt to tap into this potential. Dead Space has substantial name recognition among gamers, but the first game only apparently sold about 2 million copies. So from EA's perspective there were theoretically a lot of gamers out there who "knew of" Dead Space but who hadn't played it and were not going to dig out the 2008 version at this point. It just didn't work out like it did for RE:2. While the remake probably outsold the original, it wasn't enough.

Rebel_Scum309d ago

Dead Space could do with a reboot where its more like RE1 in space. Ditch the religion storyline nonsense.

CrimsonWing69308d ago

@Foxtrot

That makes no sense, so because there was one misstep in the series, we should forever just play the previous entries? I’m glad Capcom didn’t do that with Devil May Cry 2. I’m a strong believer in getting sequels over remakes.

+ Show (1) more replyLast reply 308d ago
Tzuno309d ago

they got money and got lazy

Relientk77309d ago

Why would you re-release an already niche indie game? How much were you expecting to sell?

neutralgamer1992309d ago

Make new games it's been 8 years since they last new game release

Inverno309d ago

Did they think they can rerelease this as if it's so known and so mainstream that it'll do huge numbers?

JEECE309d ago

Having your studio depending on this rerelease just feels like a massive misread of the state of indie games right now. In today's market, a game like Braid might easily have had minimal success even if it had been new, and they were relying on people to buy it again. There may have been a few indie games from the late 360/PS3 to early PS4/XONE indie heyday that have the cache to get people to buy them again in mass numbers, but I don't think there are many.

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50°
9.0

Braid, Anniversary Edition Review | TheXboxHub

Dave writes - "This is a victory lap for one of Xbox’s most significant games"

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thexboxhub.com