WTMG's Leo Faria: "I still think it’s not the single greatest indie of all time, but there’s no denying there’s a lot to like about Braid, especially if you decide to pick up this Anniversary edition. Having this on the Switch, with downright gorgeous visuals, a neat screen resolution, and so many additional levels, is just a no-brainer. Even if you don’t consider it to be the big daddy of the indie scene, it’s an important title, and it’s worth checking out, at the very least, for you to learn a bit more about the history of gaming, and how this little piece of software changed the world without even trying that hard."
Lackluster sales of Thekla Inc.'s puzzle platformer, Braid, Anniversary Edition, have put the salaries if its developers at risk.
They should release new games, instead of re-releasing old games nobody asked for.
Their last game was The Witness, in 2016!
Why would you re-release an already niche indie game? How much were you expecting to sell?
Did they think they can rerelease this as if it's so known and so mainstream that it'll do huge numbers?
Having your studio depending on this rerelease just feels like a massive misread of the state of indie games right now. In today's market, a game like Braid might easily have had minimal success even if it had been new, and they were relying on people to buy it again. There may have been a few indie games from the late 360/PS3 to early PS4/XONE indie heyday that have the cache to get people to buy them again in mass numbers, but I don't think there are many.
Dave writes - "This is a victory lap for one of Xbox’s most significant games"
“Another month full of superb indie game releases has just passed us by so as always, let's celebrate the 12 very best ones.” - A.J. Maciejewski from Video Chums.