130°

5 New Call of Duty Perks Proposed

To combat the use of some of the least favorite perks as well as add to the gameplay experience, PWN or DIE has come up with five new perks to add to the Call of Duty franchise.

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pwnordie.com
Serjikal_Strike5580d ago

sounds like it could be a good one!

Fishy Fingers5580d ago

Does indeed. They have it in KZ2, with the Saboteur class.

Kleptic5580d ago (Edited 5580d ago )

^^^I agree...actually killzone 2's class system ultimately upsets almost every complaint with the CoD perk system I currently have...save one...there is no increased damage perk, to offset the armor advantage that an assualt player has...but the hit detection system in the final game is said to address the amount of damage an assualt can absorb...as in a headshot will still put one down, as it should...

I don't play world at war, because its a joke step brother to cod 4...but I will post my 5 perks that would single handedly fix cod 4's perk system:

anti-martyrdom: This perk has a visible hand come off of your weapon and jam the dropped grenade directly up the ass of the person you just killed...it also kills all of his surrounding team mates (who should be killed by teammates using martyrdom anyway...as there should be no mode in CoD with team killing off) just out of how awesome it is when this perk is used...

the negative 3x grenade perk: This is similar...when someone spams three grenades aimlessly across the map, your character automatically jumps into the air and catches all three grenades and lands near the thrower...he then has a visible hand come off his gun and continues to jam all 3 grenades up the spammer's ass...all surrounding teammates of the thrower are also killed out of sheer amazement...

the campers be damned perk: This perk will give all of your bullets a homing system that tracks any player that has been sitting still for 1 minute (that sounds like a long time, but it will in the end up killing about 92% of the players on the opposite team)...the bullets will zing around corners and hit the player in his anus, with a 'you were just shot in the butt hole for being a douche' scanning across their screen...

the anti LMG sniper perk...this perk has no direct effect from you...its just something you enable that prevents you from being sniped by a douchebag with a grip equipped RPD...whom is across the map picking you off more effectively than ANY sniper rifle equipped player...this perk results in bullets that said RPD user fires to double back and shoot himself in the anus...the message 'you should use this LMG like its supposed to be used, instead of exploiting a well known issue we have created within the weapon balancing' will scan across his screen...

the 'no lucky hip fire headshot' perk: this is self explanatory...it allows you to not be killed by some crappy player who was just waving around a gun from 30 feet away, and had some random lucky shot leave his weapon at a 30 degree angle out of his muzzle and kill you...when you had a well trained MP5 pointed directly at his chest and had already had 50% of your clip land...

obviously all this is a joke...as I still love CoD 4...and I stick to hardcore mostly, as that removes the lack of TK'ing that drives me nuts...killzone 2 fixes this system in a way that is almost perfect also...so anyone that gets frustrated by these aspects of CoD, almost everyone of them are simply not possible in that game...even though killzone 2 plays completely differently overall...

Fishy Fingers5580d ago

LOL... I think I prefer your perks to those in the article, in fact, yep, I do.

Good post bro.

ChampIDC5580d ago

I lol'd every time I saw something about a grenade up the anus. Props to your awesomeness.

pegger245580d ago

I like some of your list dude, but that is the fun of the game. Everyone camps at one time or another, and sometimes, just because you get killed by the same person in the same spot doesn't mean they have stayed there the whole time. Everyone who dies in that game complains about campers. It is a little ridiculous. Plus if someone camps, isn't it all that much more gratifying when you kill them. I find that RPGs are generally effective against people who stay in the same place.

Kleptic5580d ago (Edited 5580d ago )

since this was a list of 5...I saved the best perk, of which I wouldn't implement directly as its a bit controversial, and wouldn't sit with multiple legalities across all regions...

this perk also has a somewhat smaller target demographic, as these players are fewer in numbers...but i'll list it now:

the "I should sell you on ebay" perk: This perk effects players that combine multiple negative play styles into one epitomy of douche'ism...the players that hide in a corner, with a ACOG RPD for sniping at long distances (even though that is actually worse than a grip or dot, they simply don't understand this)...with stopping power to put anyone down nearly instantly...and whom blocks all incoming paths with claymores...they also use smoke grenades for some unknown reason, as that is usually the only time they end up getting killed fairly because they couldn't see someone lining up to toss a grenade in their direction...

the perk involves a representative from Activision knocking on the players door...bending them over...and jamming any combination of controllers, beverages, gaming consoles and hot pockets up their ass (assuming its not a spicy pepperoni HP, as that I would have over nighted to me immediately)...whatever they have present in front of them...its going up their wrong one...the associate will have any number of weapons and lawyers present with him, to avoid the 'hero issue'...with this perk, if a player thinks he can do that and get away with it...and keep his 9:3 kill count per game (i know that is nothing special, but its much better than what they would otherwise receive) without any serious road blocks...think again...

sadly though...this perk probably won't make it to CoD 4...expect MW 2 to have it in time for release though...

thanks again...i'll be here all week...

EDIT: Pegger...I know man...its a joke...I have over 300 hours in Cod 4...I know not everyone camps...and I know some do..I check often...if a guy kills be perched up in the beams in Showdown...and I go back with a cooked grenade and launch it in that direction 2 minutes later...and kill him...chances are that is how he plays...

people complain about getting killed in any shooter...its not a big deal to me...some of the things i mentioned, like the 3X grenade thing...or the LMG sniping...that is simply a broken part of the game...tossing grenades from 200 feet away is ridiculous...everyone knows that...I have played on wet work, not getting killed once by real fire...only by spammed grenades from half the ship away and ended up getting killed 25 times..sometimes to the point where I would spawn with a random grenade dropping to my feet...I know I could do it too, but that doesn't make it any less broken...thats all...it was just a simple rant meant to be funny, i still play the hell out of the game no doubt...

ChampIDC5580d ago (Edited 5580d ago )

Kleptic, you just made my day.

ambientFLIER5580d ago

LMG sniping doesn't annoy me as much as Uzi and P90 sniping. It's a FRIGGIN SUBMACHINE GUN with crappy accuracy...

+ Show (5) more repliesLast reply 5580d ago
villevalorox5580d ago

wow these are cool. I like them especially the INFILTRATOR PERK. :D XD

SAiOSiN5580d ago

They stole in the infiltrator from killzone 2. Doesn't the sabatouer (excuse my spelling) have the ability to look like the opposing team's teammate.

LifesABeta5580d ago

If we're going to mention stealing here... then KZ2 stole the idea from Team Fortress 2, where the spy can don a disguise of the opposing team or even another class of their friendly team. With the disguise the character name will copy another characters name too.

ChampIDC5580d ago (Edited 5580d ago )

Actually, Team Fortress Classic had spies well before Team Fortress 2 if we're going to be exact here.

Edit @ below: You wasted too much time getting your proof =)

iNcRiMiNaTi5580d ago (Edited 5580d ago )

more like team fortress classic

"The spy differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side."

http://en.wikipedia.org/wik...

[edit] noooo.....dammit champ

OfficerTenpenny5580d ago

I like the Undead one. There are so many times that would come in handy when you are caught in crossfire and need to lay low for that extra couple of seconds while they kill each other.

pegger245580d ago

I would prefer they add a perk that immediately boots a player forever who Breathes to Heavy into their mic, We could call it the I'll give you Asthma perk

Or a perk that Bans people (10 year olds) who's voices are so high they are ear piercing and all they do is scream. We could call it the Babysitter perk.

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130°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

ChasterMies13h ago

Some of these low paid video game “news” writers weren’t born before 2007.

just_looken8h ago

Here here

Those that were around before 2000's i am sure are like me that think we entered a world of non readers or those that follow without question.

I can not wait to see fallout 3 a goty game even though it was about water with non content until you add the dlc/updates then you got the performance/crashing

CrimsonWing691d ago

I don’t think anything can compare to 2023

lucasnooker1d ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo23h ago(Edited 23h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing6923h ago(Edited 23h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos20h ago(Edited 20h ago)

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

Gameseeker_Frampt11h ago

Just about every year in the 7th generation was great and something we most likely won't experience again.

2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

just_looken8h ago

It still amazes me we got over 7 rockstar games ps2/ps3 but 3 for the ps3/ps4/ps5

Dragon age 1-3 and mass effect 1-3 in 7ish years what a generation.

200°

Players claim Fortnite ruined Call of Duty by letting in more corporate greed

Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.

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gamesandwich.com
GoodGuy098d ago (Edited 8d ago )

Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.

Tacoboto7d ago

The "good ole days" are actually what drove me away from COD and Halo 3/Reach. Halo 4 becoming a COD-like drove me away from that only a week or so after it launched and I beat its campaign.

It sucked way back then, going a month or two without playing online-shooter-of-the-moment, and then needing to buy a $15 map pack to play with the majority of the population or your favorite playlist. The "community" rejecting Spartan Points in MCC killed that game's support, too. No revenue = no support, plain and simple.

Cacabunga7d ago

That headline could easily be something Spencer could have said 😅 I had to check if it was really an opinion piece

KyRo7d ago

As times gone on, the COD battle pass has got ALOT worse so they can push people to buy the more premium battle pass which itself is a huge rip off and nearly half the price of the base game.

The cosmetics can be fine but they've taken it to far to the point of no return. Why make a military themed game then have rabbits, dinosaurs, cats, rats & z list rappers as skins? You wouldn't add a Lamborghini to a fantasy RPG to replace a horse and you would never see Mario have limb dismemberment because they know what they are. COD is having identity crisis but kids and streamer but then all

franwex7d ago (Edited 7d ago )

Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?

Inverno7d ago (Edited 7d ago )

Exactly! Trends don't all need to be followed. Plus where Fortnite got somewhat better with it's monetization, Acti got worse. Or at least Fortnite has lended itself more to the wacky stuff, and has put more effort and quality into that stuff.

jjb19817d ago

I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.

PRIMORDUS7d ago (Edited 7d ago )

Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.

StoneTitan6d ago

I mean cant really blame them for supporting the game that made them the most money and the most people player...ever?

Psychonaut857d ago

Call of Duty ruined Call of Duty. They needed no outside assistance.

Ra30306d ago

100% correct! The makers of Call of Duty ran out of ideas long, long ago so they take ideas from other games like Ghost Recon, Fortnite and any other FPS game hat had success hell CoD remasters maps that they've remastered several times already then charge you again for it. Call of Duty is simply a cut, copy and paste and then put the $70 price on it every year. Activision and now Microsoft has been essentially remastering Call of Duty 4: Modern Warfare every year since it was released in 2007 its to the point it's worse than the sports game like the Madden, NBA and others yearly sports franchises.
@Psychonaut85 is spot on "Call of Duty ruined Call of Duty. They needed no outside assistance"!

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50°

Why MW 2019 is still the best looking Call of Duty to date

MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.

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videogamer.com
EazyC7d ago

MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.

That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.

I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.