Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
Shift Up, the developer behind Stellar Blade, has released a new update, bringing the game to version 1.006.
Shift Up's recent release, Stellar Blade, proves that not all PlayStation exclusives need huge sales figures to be successful.
That impossible to say without knowing each companies individual expectations. For example Arrowhead clearly had a set expectation for Helldivers 2 but the results were far beyond their expectations. Another exclusive for KT (Rise of the Ronin) became their best seller of all time. Was this their expectations? Who knows but I doubt it.
Stellar Blade did very well for a new IP that happened to be exclusive. Did i expect it to do this well? Not sure but what's more important is Shift Up's expectations.
It seems the Stellar Blade roadmap has been leaked via an internal presentation. It mentions Photo Mode coming in August and more.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
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I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.