Stellar Blade director Kim Hyung Tae has revealed that the game’s demo was not a Sony order but his own idea.
Shift Up, the developer behind Stellar Blade, has released a new update, bringing the game to version 1.006.
Shift Up's recent release, Stellar Blade, proves that not all PlayStation exclusives need huge sales figures to be successful.
That impossible to say without knowing each companies individual expectations. For example Arrowhead clearly had a set expectation for Helldivers 2 but the results were far beyond their expectations. Another exclusive for KT (Rise of the Ronin) became their best seller of all time. Was this their expectations? Who knows but I doubt it.
Stellar Blade did very well for a new IP that happened to be exclusive. Did i expect it to do this well? Not sure but what's more important is Shift Up's expectations.
It seems the Stellar Blade roadmap has been leaked via an internal presentation. It mentions Photo Mode coming in August and more.
Good on the director. I’m even more interested after playing the demo.
I don't care whose uses it was, it was a very good one.
Pretty good idea, I wasn't too interested in this game but after playing the demo I'm down to pick it up either on release or a after depending on how much cash I've got at the time
When your game is actually polished you can actually release a demo. Which was brilliant in this case, cuz I guarantee tons of people went from a wait and see to a day one as a result. I certainly am. It’s much more than just a pretty face.
Final Fantasy 16 had an incredible demo that sold me and made me buy it day one. I've downloaded the Stellar Blade demo and can't wait to play. Anyone who makes a good product should have nothing to worry about with releasing a good demo.