Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.