"As much as I've enjoyed FF7 Rebirth, its Platinum requirement was insane and downright frustrating, something I wish not to see repeated," says Hanzala from eXputer.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
I’m glad the platinum is difficult to get. Makes it all the more worthwhile to unlock it. Separates the skilled from the scrubs.
Only thing I think in the trophy list that will be hard to do will be the s rank piano. Everything else seems mostly doable on the first run. I have been taking my time and exploring everything the game enables to me before completing a chapter so I’m sure the hard mode run after if I choose to do it will be all I have to worry about.
Knowing me I won’t do it though lol
The only thing that I didn't like so far were the advanced 6 person bouts at the musclehead collosseum. The battles are fun to figure out at first, but 5 out of the 8 challenges feature the exact same enemies in every possible configuration so it gets a bit repetitive. I've still got the hardest VR challenges ahead of me, but I'm currently taking a break and waiting for the patch to fix the bugged side quest. I'm definitely intending to platinum it and so far I haven't encountered any serious roadblock yet.
I already know I won’t get it due to the piano one. I’m simply not good with anything related to rhythm or music. I can time button presses, but moving the joy stick? Nah.
I think I maaay get all Johnny’s side quests BS ones. Everything else seems pretty do able once you get strong enough and max out characters and materia.
Is it that much worse than in Remake? I haven't played Rebirth yet, but I did Platinum Remake (including Intergrade) and was both very difficult (Weiss, Bahamut), annoying (smashing crates), and very tedious (had to re-do ch9 way too many times). I don't think I have it in me to go through something like that again.