90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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rushdownradio.net
Friendlygamer403d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff2183403d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer401d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver589402d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer401d ago (Edited 401d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

Pyrofire95403d ago

There's a lot of everything.

shinoff2183403d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire95401d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic403d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff2183402d ago

It's kinda always been like that though. From nes to present. There's always been sifting.

60°

"Fail, Retry, Repeat” - new precision-platformer Hardcore Circus Demo is out on Steam

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

50°

Finding lost treasures in this mesmerizing indie game unlocks stories of childlike wonder

There's a peaceful, melancholic beauty about Miniatures. Hand drawn and featuring unique interactive mechanics, Other Tales Interactive's collection of short narrative games asks the player to look back on difficult childhood memories, each blanketed by a layer of magical thinking.

It's hard to call a game that confronts such sensitive themes "fun," necessarily. Therapeutic, trancelike – those are more fitting descriptors. Playing through each of the four vignettes feels a lot like stepping back in time, into shoes far smaller than mine, adopting a perspective on the world that paints over all its cruelties with an unbridled imagination. Miniatures is both cozy and troubling in that regard – albeit deeply cathartic.

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gamesradar.com
60°

IGF Awards 2025 finalists revealed

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).

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gamesindustry.biz