Sony Interactive Entertainment and Shift Up's upcoming action adventure game, Stellar Blade, suffers from a high amount of input lag.
The Stellar Blade PlayStation puzzle is the game’s worst-kept secret, challenging PS5 players to a conundrum based on its iconic iconography.
While this sci-fi third-person hack & slash action game is very "Devil May Cry," it's the mechanics cribbed from other game that make it more modern and compelling.
Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.
I wonder would they have to delay the game to fix that?
Ouch, for a game where it's high action and timing is key.
Didn't notice any lag at all in the demo
"Stellar Blade Suffers From High Input Lag"
This is factually untrue, the developer was telling them exactly what the problem was which was the setting on their TV presumably.
Anyone can play the demo themselves and see that this is not true.
The game doesn't suffer input lag at all lol, also the dev told them why they were experiencing it, not a fix for it.