Stellar Blade is a stealth Soulslike with limited combat options in the demo that feel promising ahead of the full release.
Shift Up, the developer behind Stellar Blade, has released a new update, bringing the game to version 1.006.
Shift Up's recent release, Stellar Blade, proves that not all PlayStation exclusives need huge sales figures to be successful.
That impossible to say without knowing each companies individual expectations. For example Arrowhead clearly had a set expectation for Helldivers 2 but the results were far beyond their expectations. Another exclusive for KT (Rise of the Ronin) became their best seller of all time. Was this their expectations? Who knows but I doubt it.
Stellar Blade did very well for a new IP that happened to be exclusive. Did i expect it to do this well? Not sure but what's more important is Shift Up's expectations.
It seems the Stellar Blade roadmap has been leaked via an internal presentation. It mentions Photo Mode coming in August and more.
Didn't feel stealth, just a couple stabs in the back like the rest
I finally checked out the demo today. It’s not bad. Definitely will punish button mashers. I’m not sure why they are comparing it to a souls like. There’s no meter for stamina.
everything is soulslike if all you know are soulsikes
People read "soulslike" as "exactly like souls" and thats a them problem. To me read it as not button masher friendly. Faster paced than souls but as far as slashing its definitely soulslike in thebfact that you have to be aware of you surroundings and enemy attack patterns and potential
I wonder how little Souls mechanics you can put into a game and a journalist will call it a souls-like. It's fair for Stellar Blade but I wonder.
For SB there is checkpoints that restore your healing flask and reset enemies. Combat involves blocking, parrying, and dodging. Honestly it seems like you just need that which doesn't sound like much to start with.
The more meta element I suppose would be the game pushes you to master it's mechanics but difficulty is and always has been a nebulous thing to quantify.