Stellar Blade is a stealth Soulslike with limited combat options in the demo that feel promising ahead of the full release.
Shift Up's Stellar Blade is landing on PC next month, and that means mods are soon to follow.
Boy it about to go down, i just watch the mods for resident evil 2,3 remake last night lol Jill & Ada thicc mods is crazy.
The levels of praise for Clair Obscur: Expedition 33 have been off the charts since it launched a few weeks back, and now that more people are rolling credits on the RPG, it's getting some additional Game of the Year talk.
Case in point: Kim Hyung-tae, director of Stellar Blade and founder of its developer, Shift Up, has taken to social media in order to express his love for Sandfall Interactive's debut.
The year isn’t close to over so it’s a little premature to be calling for GoTY already.
I still have to start the new dynasty warriors game, get doom, looking forward to lost souls aside, playing south of midnight and honestly Clair definitely set a standard that’s going to be tough to top. But, it’s not impossible for sure
i do too, this game, fuck me sideways.
only a few games give me that sorta feeling, i couldnt stop playing.
the music, fuuuck so good.
the story, the characters, fhe battles ,so good.
i love this game so much ha
This is my GOTY so far. Ghost is a day 1, i still have to finish ds1 so i probably wont be there day 1 for ds2. I kno Ghost is gonna be amazing, but its gonna be hard to top this as my goty.
Today, Korean developer Shift Up, known for Stellar Blade and Goddess of Victory: Nikke, announced its financial results for Q1 of 2025
Didn't feel stealth, just a couple stabs in the back like the rest
I finally checked out the demo today. It’s not bad. Definitely will punish button mashers. I’m not sure why they are comparing it to a souls like. There’s no meter for stamina.
everything is soulslike if all you know are soulsikes
People read "soulslike" as "exactly like souls" and thats a them problem. To me read it as not button masher friendly. Faster paced than souls but as far as slashing its definitely soulslike in thebfact that you have to be aware of you surroundings and enemy attack patterns and potential
I wonder how little Souls mechanics you can put into a game and a journalist will call it a souls-like. It's fair for Stellar Blade but I wonder.
For SB there is checkpoints that restore your healing flask and reset enemies. Combat involves blocking, parrying, and dodging. Honestly it seems like you just need that which doesn't sound like much to start with.
The more meta element I suppose would be the game pushes you to master it's mechanics but difficulty is and always has been a nebulous thing to quantify.