360°

Phil Spencer on what the hell is happening in the games industry

Polygon spoke with Spencer during the annual Game Developers Conference, and though the conversation ranged from the possibility of a handheld console to the trouble with closed platforms, one theme was inescapable: What the hell is going on with the games industry? And how will video game makers and publishers — Xbox included — get out of it?

Eonjay462d ago (Edited 462d ago )

“You can’t succeed unless you draw in customers from other publishers and other platforms. And because you’re not finding new customers with the games that you’re building, everybody’s kind of fighting over the same-size pie.”

People are going to twist this into him saying that Sony is bad for exclusives but what he is really saying... what he is trying to shout from the hills to the Xbox faithful, is that Xbox can not remain exclusive if you want them to ever take risks or make big games again. The back and forth game the PR team plays with the fanatics has to stop. Spencer doesn't know what Sony or Nintendo is going to do , but he is taking the Xbox games and putting them everywhere and thats how its gonna be. Going multiplat is the only way to GROW. Full stop that is what he is saying.

derek462d ago (Edited 462d ago )

@Eonjay, Phil Spencer has a lying problem. He will not be honest about anything especially about the failure of xbox under his leadership or how his decisions contributed to xbox current predicament. He will not change, he continues to give these interviews that have no basis in reality. Taking anything this man has to say as being credible is a fools errand.

DarXyde462d ago

"Lying" might be a bit much.

I can't say he lies, but he is absolutely intentional with the indirect language he uses.

You can't turn off your brain with him because, while he comes across as being "down to earth", he frequently tells you what he means indirectly. I think people just let their guard down because of the way he presents himself and that's a strategy in itself.

derek462d ago

@DarXyde, of course he lies and obscures the truth, the whole xbox division does.

Michiel1989461d ago

you're supposed to lie during pr talks, nothing of note there. Same with any company, wether I like them or not, I will always take any form of pr talk with the biggest grain of salt.

Cacabunga461d ago (Edited 461d ago )

Guy’s a moron and a liar.. he’s just lazy, prefers using his money by buying other publishers and make them create content for him.. that’s about it.
That pretty much kills creativity and we can easily see it by how irrelevant his brand has become

Nintendo has been creating incredible software for so many years, earning so much from that and they aren’t going nowhere.

StormSnooper461d ago (Edited 461d ago )

Good news is that if you turn everything Spencer says upside down, he is actually very informative and consistent. 😝

+ Show (2) more repliesLast reply 461d ago
ChasterMies461d ago

Phil is right about the limit on growth of game hardware. The PlayStation + Xbox install base has not changed in 10 years. Nintendo’s marketshare with Switch is about 100M units less than its marketshare was with Wii and DS. Any growth in PC gaming is at the expense of console gaming. Microsoft can only make more by selling more games and they can only do that by going multi platform.

DOMination-461d ago

Thats actually an interesting point. We all have the perception that gaming has grown massively in the last 20 years but I guess it only really has if you start to factor mobile into it.

rippermcrip462d ago

I don't think Phil Spencer is the one you want to ask this question. Are you sure he wasn't the one who asked it?

RhinoGamer88462d ago

I won't bash Phil as much as I think he and his leadership team deserve, however, the data is showing the XBOX WW sales are nearly life support levels. Redfall failed - Star Field decent. What about those issues?!

Sonic1881462d ago (Edited 462d ago )

For a Todd Howard game, I thought Starfield was below average and overhyped

StormSnooper461d ago

Yep it was touted as the greatest thing to happen to gaming..

franwex462d ago (Edited 462d ago )

Nothing is really wrong with the industry. More like: what the hell are video game makers doing? I’ve very rarely have I seen the disconnect between what gamers want to play, and what makers are trying to sell this wide.

Exthun462d ago

What's the point on invest $500 on a ecosystem, that you will have on another console plus the other console exclusives. Why this made sense for Phil, get new customer but losing the old ones.

Show all comments (48)
80°

Former Blizzard Boss Says Xbox Should Ditch Consoles To Focus on Becoming Leading Publisher

Former Blizzard CEO says that Xbox should ditch the console strategy and strive to be the world's largest entertainment publisher.

Read Full Story >>
tech4gamers.com
1d 13h ago
XiNatsuDragnel1d 4h ago

Atp yeah imo that's what is happening

lukasmain1d 3h ago

Their console business and GamePass go hand in hand. If they were to stop consoles, they would be, in effect, killing GamePass. The vast majoirty of GP subs are console gamers. If you remove the console, you no longer have 30 million gamers embedded in your ecosystem. The majority will never move to PC gaming and buy a $2000 PC. They will go to Playstation where there is no GamePass.

got_dam2h ago

Could work... if they were publishing anything worth having. Bethesda is just making the same tired stuff over and over. Obsidian is a good studio, but they have been slipping hard. nXile isgreat,bit the last thing they even talked about was wasteland 3. Activision/blizzard is either the devil, or his closest friend.

neutralgamer19921m ago

Even if Xbox only sells 50 million consoles next generation, Microsoft still wins. Why? Because Game Pass is the foundation of their long-term strategy — and it’s working. With 35–40 million subscribers paying monthly, Xbox doesn’t need to dominate hardware to be highly profitable.

Here’s the real model:

Xbox sells a console.

Players sign up for Game Pass.

They buy accessories.

Microsoft sells games on other platforms, which ironically pushes Game Pass even more: “Why pay $80 for this game on PS5 or Switch when you could play it for $20/month on Xbox or PC — and access hundreds more?”

Let’s break that down: $80 for a single new game, or four full months of Game Pass with dozens of AAA titles, day-one launches, and rotating third-party hits. For a lot of people — especially casual gamers, families, and budget-conscious players — the choice is obvious.

Most subscribers aren’t hardcore gamers hunting for deals. They pay full price month to month, often seeing it as a low-friction, all-in-one gaming service. Microsoft is counting on that — and it’s paying off. A large percentage of users also forget to cancel subscriptions, meaning passive revenue continues to roll in until they notice. That’s the psychology behind the success of the subscription model across industries.

And don’t forget Microsoft’s first-party firepower. With all the studios they’ve acquired, they’re in a position to release at least one major exclusive every month. Combine that with partnerships to bring in second-party and third-party titles, and Game Pass becomes a constantly evolving platform — not just a library, but a service with momentum.

Bottom line: Xbox isn’t going the Sega route. They’re not stepping back — they’re going deeper. Game Pass, not hardware, is the centerpiece of their strategy. The console is just the gateway

320°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

Read Full Story >>
tech4gamers.com
jambola2d ago

value inside the product does not have any impact on how afforable they are

Eonjay1d 14h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing691d 13h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

Eonjay1d 11h ago

@Crimson

"Perceived value is subjective, so how do you even argue for it?Perceived value is subjective, so how do you even argue for it?"

I think his point is that it is subjective.

thorstein1d 9h ago

Why is tech4gamers allowed to publish here. The lying is constant with them.

FACTUAL evidence18h ago

Honestly, expedition 33 is a prime example of quality for the low. Expedition 33 launched at 50$, and that game gave me more fun than most 60-70$ games I’ve purchased within the last decade.

88316h ago(Edited 16h ago)

Clearly, they want to increase prices. They need to convince people that it’s not so bad. As long as they can do that, they can do whatever they want. You gave an outstanding example of the direction things could go if creators were focused primarily on The community and quality. If that example or a few others like it didn’t exist, it might be hard to convey to many how it is even possible.

pwnmaster30002d ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai2d ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

Extermin8or3_1d 9h ago

Not really, movies that have similar budgets have the box office where if they arent a flop- they typically make all their money back or a profit. Movies have a much wider audience. Games however just have that release and have a smaller market.

PapaBop1d 8h ago

Are many people buying movies for $20-$30? Outside of the more dedicated movie goers who have a physical collection, I imagine most rather scoff at that and stick to things like Netflix instead.

DivineHand1251d 7h ago

You also have to take into consideration that most games are enjoyed by one or two people, while movies can be enjoyed by a group of people who are either friends or family.

Another thing is that the value of an entertainment product cannot be judged based on its length, but how it makes the user feel when it is all done.
An example of this is Ubisoft games. They can last close to or exceed 100 hours, yet many people hate on them for doing things to pad the length of the game, while Uncharted 4 and other Naughty Dog games average about 15 hours in length and are hailed as some of the best games of all time.

gold_drake1d 19h ago

said by the guy who probably had a high 6 figure income

Eonjay1d 5h ago

He never made the comment. Welcome to the internet.

gold_drake1d 4h ago

..have u watched the video at all?

welcome to the internet indeed.

Petebloodyonion1d 14h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

Extermin8or3_1d 9h ago

Individual movies yes, the movie industry as a whole? No, the movie industry is dwarfed by the behemoth in terms of revenue that gaming is.

DoubleYourDose1d 1h ago

The $80 buffet and the $20 meal both come out the same end.

FACTUAL evidence1d 14h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

Show all comments (58)
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

Read Full Story >>
videogamer.com
jznrpg3d ago

It’s really old now. All great MMOs decline.

PRIMORDUS3d ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin2d ago (Edited 2d ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha7343d ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot413d ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 2d ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .