230°
6.0

Alone in the Dark Review - IGN

IGN: Long before the Evil became Resident, the Hill fell Silent, and the Space turned Dead, there was another seminal survival horror classic that established a lot of the fright-heavy fundamentals that would stalk the shadowy hallways of the genre for decades to come.

-Foxtrot419d ago

Shame

This could have been a great reboot for an old school survival horror franchise but it felt like it was given to the wrong team and they spent most of their budget on their all star cast

TGG_overlord419d ago

It's not what I thought that it would be...I know right? I knew that what was going down as soon as I saw that stupid horror house video (how much did that PR-stunt even cost?).

RaidenBlack418d ago

I wanted this to be good. IMHO I think Bloober would've done a better job. A better fit I'd say for this project.
Whilst Bloober was handling this remake/reboot, some other studio (better than Bloober) could've handled the Silent Hill Remake (like Remedy or such).

jznrpg419d ago (Edited 419d ago )

So many games coming out I forgot about this one. Maybe I’ll get it when it is cheaper

maniacmayhem419d ago

They just can't seem to get it right with this IP

monkey602419d ago

The demo destroyed my interest in this. Maybe I'll chance it when it's cheap in the future but the current slate of game releases have this buried

XiNatsuDragnel419d ago

It is alright I'm excited for the speedruns and those competitions tbh for this game.

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230°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder329d ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac329d ago (Edited 329d ago )

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack329d ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu329d ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

CantThinkOfAUsername328d ago

Affect is the verb. Effect is the noun.

Elda329d ago

I played the demo of AITD & it wasn't good at all.

Kurisu329d ago

It was a poor demo. Too short as well.

Elda329d ago

I thought it was very boring.

Azfargh329d ago

The game itself seems a new experience going on the full game.

MrBaskerville328d ago

The demo sucked, full game was a lot better.

JEECE329d ago

Embracer's takeaway from this will probably be that they should focus on live service games.

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140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans383d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel383d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing69382d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B382d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing69382d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans382d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com