Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Good. Live Services are trash for the most part.
Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.