Helldivers 2 continues to receive love for its bombastic and funny action, a major part of which is the always-on friendly fire. Arrowhead Studios’ CEO & Creative Head holds the same opinion.
After being forced under the map with no way to escape, Helldivers 2 was an option added to force respawn so they can get back to action.
Arrowhead Game Studios writes: "Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!"
I love that the devs talk about the game in character. Lol
On topic:
New mission types, new enemies, and new DIFFICULTY… sounds good.
Helldivers 2 players share their strangest deaths, some of them are hilarious. What is the most unusual way you died?
Safety, always off.
“The most important thing when we make games is believability.”
Lol, I always love these types of answers when your game is about killing waves of space aliens
Because its awesome.
"The general player consensus is that Helldivers 2 is all the better for its friendly fire, which extends to enemies as well. This allows players to trick two enemies into each other’s line of fire. It’s a pretty neat trick and a lesson for all devs implementing friendly fire in future titles."
If you haven't tricked to bile titan into melting a charger with acid then you haven't lived.
The game wouldn’t be the same with friendly fire off. It would be like the Souls series having difficulty options.