60°

No Rest for the Wicked - Official Wicked Inside Showcase: Full Presentation

IGN : Join Moon Studios co-founders Thomas Mahler and Gennadiy Korol for a deep dive into No Rest for the Wicked, an upcoming action RPG. The team gives us a peek at the story, the hand-crafted world, the painting art style, the precision-based and animation-driven combat system and overcoming telegraphed attacks, various weapons and how enchantments impact weapons, runes, gear, and the soft class system.We also get to see a fight against the boss called Warrick The Torn, and get a breakdown of the city of Sacrament, how you can build up this settlement, and get more services like a smithy and others. The video also showcases gathering resources, designing your home, and a look at No Rest for the Wicked's endgame called ALIVE. No Rest for the Wicked is heading to Steam Early Access on April 18, 2024, and it will be available on PS5, Xbox Series X/S, and PC at a later date.

rlow176d ago

For me, this is a day one. Gameplay is
spot on. Love the top down look.

30°

No Rest for the Wicked Preview - Wildly Wicked - MonsterVine

MonsterVine: "There’s no current ETA on how long No Rest for the Wicked will stay in early access, and I’m eager to dive back into it when it officially launches sometime in the future."

Read Full Story >>
monstervine.com
30°

No Rest For The Wicked Early Access Review — A Suave Soulslike

No Rest For The Wicked seems like the next big thing in the Soulslike genre if it gets the fixes it promptly needs.

90°

No Rest for the Wicked "[is] nowhere near done."

"There is so much that we've already built that none of you even know about and we want to deliver this in a masterful way!" says Thomas Mahler, Creative Director of Moon Studios.

ShwaaMan19d ago

My buddy bought early access and said it’s very good, with a lot of potential but room for improvement… basically what a lot of early previews have said.
I am really excited for this, and am excited for PS5 release but this is encouraging to hear. Kind of like BG3… 2 years ago it was nowhere near as good as it ended up being. It’s awesome when developers are listening to feedback from the community and basically play testing the shit out of this until it’s as good as it can get… and then releasing.
Patiently waiting, keep up the good work!