Gameinformer : We spoke to Dragon's Dogma 2 director Hideaki Itsuno about the decision to run the game with an uncapped frame rate on consoles.
Alex writes: "I have a habit of trying to rush through games, so Dragon's Dogma 2 was a nice reminder that taking it slow isn't the end of the world."
WTMG's Jordan Hawes: "Dragon’s Dogma 2 is exactly what I wanted; an updated sequel that still hold true to what made the first game so beloved. While it may not be perfect with its lack luster visuals and performance, it more than makes up for in deep gameplay and addicting exploration. The Pawn system still remains one of the coolest party systems in an RPG, and I love the dynamic feel of them. This is absolutely a game of the year contender and may be my personal game of the year already."
After brewing for nearly twelve years in Capcom’s cauldron; Dragon's Dogma 2 is finally here, and with it, a sequel that stays surprisingly faithful to the original. Author: Kyle Doherty for Game Hype UK.
uncapped 30 frames smh
How about you spend more on optimization -_-
Oof, never been a fan of uncapped frame rates... It's always a much smoother experience having a cap on there at slightly lower FPS. Rather than going uncapped and having uneven frame pacing thanks to hitting an extra 10-15 FPS at random times.
Thank goodness for VRR
I was never big on the whole "60 or nothing" and didn't mind 30fps, but recently I've played more and more 60 and 120fps games, so much so that I find it difficult to play anything at 30fps now, it just feels so jarring.