Laura Miele writes:
"[Re: Respawn] ... we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games."
"[Re: Battlefield Studios] ... we immediately appointed leadership at Criterion to oversee our single-player work. As part of this change, we'll be winding down Ridgeline as a standalone studio in Seattle, with some team members joining Ripple Effect. They'll continue to work with teams across DICE, Ripple, and Criterion as they build the next Battlefield experience."
"[Re Mobile] ... we have brought together the mobile and HD franchise teams under singular leadership across EA SPORTS FC, Madden NFL, and The Sims. The next step is setting up our standalone mobile portfolio for growth. Over the past few weeks, we have announced we are sunsetting Kim Kardashian Hollywood, Lord of the Rings, Tap Sports Baseball, and F1 Mobile."
Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.
How world affairs shaped the core theme around ‘connection’ in Death Stranding 2: On the Beach.
In the end, how did the Marathon Closed Alpha go? There are two components to this, how the game felt and how it was received more generally.
If true, then VERY smart move by EA. No one wanted this game. No one at all. I mean, a possibly First Person Titanfall like game starting the Mandalorian??? PFFT!!! As if...MID!!!
EA Sports - There is no Game!
And just a week ago we were excited for a Mandalorian FPS. And more job losses - 1500 industry workers in just Sony and EA alone this week so far. Terrible news after terrible news.
WTF?!?!
They cancelled the most anticipated EA game from Respawn devs?
Are you ******* kidding me ?!
Addendum, with all these changes (not mistakes) that resulted in over 1k layoffs since last March, the Executive team will not be receiving a 40% salary bonus in 2024. That is now reduced to 38%.
EA: We were making a game that ppl wanted and realized we could make a worse game and make more money.