1010°

An Important Update from PlayStation Studios

Herman Hulst writes: Today, Sony Interactive Entertainment initiated a reduction in our workforce – including within PlayStation Studios – and I wanted to talk about the impact that will have. 

These decisions have been extremely difficult, but they are necessary, and I think it’s important to be transparent:

The US based studios and groups impacted by a reduction in workforce are:

Insomniac Games, Naughty Dog, as well as our Technology, Creative, and Support teams

In UK and European based studios, it is proposed:

That PlayStation Studios’ London Studio will close in its entirety;

That there will be reductions in Guerrilla and Firesprite

Read Full Story >>
sonyinteractive.com
BeHunted474d ago (Edited 474d ago )

PlayStation employed 8,000 people as of August 2023, which meant that 11.25% (900) of the employees had been laid off.

Sonic1881474d ago (Edited 474d ago )

Didn't Microsoft layoff over 1,000 employers not too long ago? It's happening all over the gaming industry

https://www.theverge.com/20...

https://www.google.com/amp/...

Cacabunga474d ago

I think sony are really stupid and underperforming this gen with their gaming division..
if they announced more projects, none of this would have happened.. after closing Japan studio, now another legendary studio from London is closing..
it also turned out that the investments they have done by buying Bungie and others still hasnt given any result and benefit..

Jim Ryan, Herman Hulst on top of the chain should first be removed instantly they are amateur management..

Christopher474d ago

All of these companies are making profit and yet to keep profit margins they MUST get rid of people and force them to live with the increased cost world we live in.

It happening elsewhere doesn't excuse the economic issue and destabilization of the industry when it comes to people leaving it because of the larger number of firings. That's a lot of very knowledgeable and talented people leaving the industry for profit margins.

ChasterMies474d ago (Edited 474d ago )

Microsoft laid off a thousands across the company, including in the Xbox division, before buying Activision and more recently 1900 employees from Activision studios. Every tech company and game publisher is laying off workers. Maybe margins on software are falling. Maybe they expect AI to pick up the slack for less.

-Foxtrot474d ago

Cacabunga

“Jim Ryan, Herman Hulst on top of the chain should first be removed instantly they are amateur management.”

Well Jim is gone at least but I doubt it was “early retirement”…it’s complete and utter bullshit. No person puts a plan like moving their studios into GaaS projects and decides to bail before the fruits of that plan can be harvested

Sony saw they were in trouble thanks to him, the GaaS model has slowly started dying and they are either stuck with the projects that are almost done or the ones they’ve now cancelled while they could.

TiredGamer474d ago (Edited 474d ago )

Running a business is not a charity. Just because you are "making a profit" doesn't mean that you can continue to resource and fund parts of your operation that are not providing a return on investment. That's how good companies die - by not adapting, by not changing, and by not reducing areas of the business that are actually a drain on operations. Just look at the graveyard of the thousands of businesses that have come before.

Layoffs and cancellations suck, but they are and have been facts of doing business. Refining operations helps to preserve the rest of the company and the rest of the employees from complete dissolution.

CrimsonWing69474d ago (Edited 474d ago )

@Foxtrot

Yea but look at the success of Helldivers 2. 3 Mill sold already and nobody has complained that it's a GaaS game.

Hell, at one story I had someone comment to me that they didn't think Helldivers 2 was selling micro-transactions and is GaaS done well, when the reality of it is they are selling micro-transactions. Is there a GaaS game that doesn't rely on recurring revenue? That's literally the whole philosophy around the design, make an incomplete game with a budget spread out over many years and pray that consumer whales keep dumping money into it through its entire lifecycle.

People are loving Helldivers 2 and as a result you can bet that the door is now WIDE open. 2025 will be Sony's GaaS releases from the great Jimbo initiative. I do know there was the talks that Sony may have cancelled a handful, but with Helldivers 2 succeeding and Spider-Man 3 having some weird GaaS design around it, I think we've pushed the industry in the direction of this being a success. I do hope gamers enjoy.

GamerRN474d ago

@Sonic1881

Microsoft, if you read the article, has over 22,000 employees in the XBox division. They laid off approximately 8 percent, and all the Sony fans commented that they were the devil. Sony just laid off a larger percentage of staff, and your response is to point to Microsoft?

Anyway, the point is, the gaming market has stagnated, and it's time for a change. I think its more related to COVID and the upcoming recession, but I dont think the big companies are willing to weather the storm,

Lightning77474d ago

Yeah it made news everywhere what's your point?

Oh it's.. Whataboutism diversion tactic.

Einhander1972474d ago

It was 1900, but Microsoft has fired over 5000 people from it's gaming division recently.

-Foxtrot474d ago (Edited 474d ago )

@CrimsonWing

The difference is Helldivers 2 is not a first party game

The issue with Jim is his GaaS plan involved his core first party single player driven studios which has totally f***** their steady flow they had going on

So it’s a different scenario

Helldivers 2s success did not come at the expense of derailing some great studios within Sonys gaming division

Christopher474d ago (Edited 474d ago )

***Running a business is not a charity. Just because you are "making a profit" doesn't mean that you can continue to resource and fund parts of your operation that are not providing a return on investment.***

Here's the problem, the people who are not utilizing those resources properly are not getting fired. A great developer on a project that some exec pushed and is a failure isn't their fault, it's the exec's fault. But who pays the price? The developer.

This concept of the people at top can just keep failing and others take the fall is the problem. And those people making those failing decisions? Still getting paid, still developer experience to go elsewhere, still costing other people livelihoods.

Running a business in this day and age treats employees as being disposable while hiding the failures of those in charge. Yay? Jim's one decision cost at least 900 employees their livelihood and not one exec at the top is able to find a way to use those resources. It's never possible to reallocate resources today, they must be let go.

Sonic1881474d ago (Edited 474d ago )

@GamerRN

My point is that it's happening in the whole gaming industry and not just Sony. I can't speak on Nintendo because I don't know their situation. This is just the beginning, I see more layoffs incoming from Sony and Microsoft

Gamer75474d ago (Edited 473d ago )

They did and people on here criticized them over it and Sony deserve to also be criticized

itsmebryan473d ago

@sonic
What does that have to do with what @BeHunted said. It's sounds like a deflection.
Like I have been saying Sony is not doing well and I hope they get back on track. No, first party AAA games for a year , layoffs, 26% drop in operating income,
etc..

First smart decision was to follow Microsoft to PC with games day and date.

They were leaving too much money on the table.

Notellin473d ago

There are zero excuses for these layoffs. Insomniac games is printing them money.

This is absolutely disgusting and unacceptable.

senorfartcushion473d ago

IT DOESN'T MATTER ABOUT WHO DID WHAT.

FANBOYS ARE HELPING RUIN THE GAMING INDUSTRY WITH THEIR COMPLICIT IDIOCY.

The companies don't care about you and will make your gaming experience worse the longer you're forcing yourself to be loyal.

MrBaskerville473d ago

7000 layoffs in a year, if I'm not mistsken. A large portion of us were fired during january and february. Aiming high for new records!

Redemption-64473d ago

@Cacabunga

No one with an iQ above room temperature would expect the Bungie acquisition to show results within 2 years or less, especially with games talking 4-6 years to develop.

+ Show (16) more repliesLast reply 473d ago
Obscure_Observer474d ago

"PlayStation employed 8,000 people as of August 2023. This means that 11.25% (900) of the employers have been laid off."

That´s a lot!

Another veteran Playstation first party studio got the Axe!

Another first party game canned. Hundreds of developers fired.

Another sad day in the gaming industry.

474d ago
ifinitygamer474d ago

@ariv88, actually it's more than Microsoft by percentage - Microsoft laid off about 8.6% of its workforce, 1,900 of 22,000 people. It's a bad day for everyone, but don't spread misinformation while also calling someone else a troll.

Shikoku474d ago

@ifinitygamer

That's why percentage aren't useful here stop spreading misinformation. 900 is less than 1900 period full stop. Also Sony didn't do a merger with another giant company then lay people off.

dumahim474d ago Show
GamerRN474d ago

@shikoku

Percentages are very important. Yes, 1,900 is greater than 900, Im very proud of your keen math skills...

But, 11.25% is greater than 8.6%...

The bottom line is, both companies made comparable lay offs, and its a sign of an upcoming change...

Einhander1972474d ago

That 1900 was only Microsoft's latest round, they have fired over 5000 people from their gaming division and over 20,000 people across the company in the past 2 years.

ravens52474d ago

He speaks the truth. Smdh it's crazy what's going on in the gaming industry.

Philaroni473d ago

I hate to say this, but its going to get worse. I mostly work in IT now and even though its not reported here. Its hitting everyone. I think it was CITI group that just talked about laying off 20K people...

"Earlier this month, the third-largest U.S. bank announced plans to reduce its headcount by 20,000 people over the next two years."

https://www.reuters.com/bus...

I just don't want people to pretend its just gaming and such. Its becoming a massive thing.

COS473d ago (Edited 473d ago )

@Einhander1972

I would stick to the gaming industry numbers, Microsoft has 222k employees, Sony has 113K.

Redemption-64473d ago

@GamerRN

Percentages are useless if you ignore other numbers. For example, MS laid off 10K people around January 2023 and about another 10K before the acquisition closed. This was followed by the 1900 last month. The only way to say Sony's Percentage is higher is to ignore all the layoffs from MS last year and only focus on this year only

FinalFantasyFanatic473d ago

@dumahim,
Holy moly, I've never seen that happen, even when he is right, everyone is taking Ls in the industry lately.

+ Show (8) more repliesLast reply 473d ago
RaidenBlack474d ago

According to Bloomberg's Jason Schreier, Sony has also canceled the new Twisted Metal live service game in early development at Firesprite for PlayStation 5 and PC.

Lightning77474d ago (Edited 474d ago )

Is saw that. I'm very, very upset about canning the Twisted Metal game. Sony wants LS games then cans it it makes no sense. Twisted Metal makes perfect sense for LS game imo.

Dark Day today that's for sure.

RaidenBlack473d ago

@Lightning77
Yea, agreed .... Twisted Metal absolutely makes sense as a live-service game ... canning that and still shipping other shooter live-service games seems bizarre
Haven Studios' live service game is a heist one ... even if we consider it being a cool project, can it be Twisted Metal level cool?

derek473d ago

@Lighting, and between you and Sony they actually know what state the project is in and how viable it is going forward.

Lightning77473d ago

Fairgames. I guess it can be but I dont know if it'll be as, I guess, interesting as Twister Metal? We get the general premise of Twisted Metal, car combat, customization etc. If Fairgames could could be a very different take since it is a Extraction shooter.

I think TM could be that game to headline Sony's LS games by using a fairly popular name like TM. Now perhaps they'll use something like Fairgames or Concord to headline their LS now.

anast473d ago

It was a wise decision. The crowd that was clamoring for this game was relatively small. I'm curious why they thought bringing this game back was actually a good idea. It would have done well under a million sales.

+ Show (2) more repliesLast reply 473d ago
MrNinosan474d ago

It's actually 8% based in what Jim Ryan have announced, but it's still very sad, just as all the lay offs lately.

thorstein474d ago

It's sick no matter who does it.

Profits over people.

Payroll should always come before profit.

MrNinosan474d ago

Well with your thinking, next to zero companies would exist.
Business need to think profit first to survive, however tough it sounds.

crazyCoconuts473d ago

seems there are some parts of the world that still aren't getting econ textbooks

Ps5conehead473d ago

Without profit there’s no payroll

thorstein473d ago

Without employees there's no profit. Wow. If only a few of you had passed high school econ class and English rhetoric then you'd know that ad hominem, red herrings are fallacies used when someone doesn't have an argument.

MrN. Not for profit capitalism exists. I have np problem with profit at all costs capitalism dying.

+ Show (1) more replyLast reply 473d ago
MagUk474d ago

Yeah but….. what about Microsoft.

derek473d ago (Edited 473d ago )

@Cacabunga and Foxtrot, you guys continue to live in an alternate reality. No playstation has not been "underperforming" this gen, and yes Jim Ryan retired after 30 years on the job now in his 60s. Both of you provide no objective measure to support your nonsensical claims. It's sucks that people lost their jobs today full stop, but corporate restructuring is a reality even in the best economic times. To claim gaas was a mistake is stupid/short-sighted especially given that Sony just launched it most successful gaas game to date.

derek473d ago

@GamerRn, no what people like me stated in regards the recent abk layoffs was that it was highly predictable and that many of the xbox dopes who argued the acquisition would be great for abk employees looked pretty dumb in making such claims. Microsoft even got a stupid trade union to back the acquisition which has since blown up in their face.

COS473d ago

Not that Sony is doing everything right, but I think the layoffs have more to do with the state of the industry. The Tech sector in general does a majority of layoffs this time of year. If you look at the gaming industry in general, mobile is growing at a significantly higher rate than console. 2.8 Console vs 10% Mobile. Covid factor is gone, people aren't staying home as much to play games, and Developers are way behind on games. It is a madrid of alot of bad things happening in a close timeframe.

+ Show (6) more repliesLast reply 473d ago
474d ago Replies(9)
OtterX474d ago

London Studio complete closure is devastating to hear. I was hoping for a Blood & Truth 2 on PSVR2, or at least a Remaster....part 1 was sooo good! :(

crazyCoconuts474d ago

To make matters worse there's a rumor going around that a Twisted Metal game was cancelled (probably theirs?)
To play that game in VR with a wheel, using cross play with non-VR players would have been amazing.
I'm not gonna cry about it, but... oh... crap.... alright, i guess i will a little :'-(

ApocalypseShadow473d ago

Agreed. This is utter bullshit of profits over people. Was also hoping that Blood and Truth 2 might be coming. Canning the studio won't allow that to happen.

I was just telling someone recently that in PM that Sony needs to do something than ride on profits. This sucks.

solideagle473d ago

I don't understand reductions in insomniac games. They just delivered Spiderman 2. Maybe contractors were let go.

After Japan now London :(

porkChop473d ago

Contractors wouldn't be counted as full time staff. These were actual Insomniac devs.

MrBaskerville473d ago (Edited 473d ago )

I think higher ups might be of the opinion that they spent too much money on Spiderman 2 and wanted them to scale down.

Another theory I have, is that they hired people for some gaas project and has now canned it. Have a feeling that Sony is pivoting away from gaas again, which is why the whole operation has stalled and why people are loosing their jobs.

No matter what, it's poor decision making of CEOS that has caused this. CEOS that continue to earn millions.

FinalFantasyFanatic473d ago

What was even the thought process behind closing Japan down?

shadowT473d ago

Yes, at least a PS5 remaster.

+ Show (2) more repliesLast reply 473d ago
Asterphoenix474d ago

It's gutting that employees are getting laid of. It's everywhere all for the sake of higher ups keeping their dollars 😭.

FinalFantasyFanatic473d ago

I don't understand why gutting the CEO's pay isn't the first thing companies do, it's obviously bad management, you could probably save a portion of those jobs by docking their pay. I recall that a Nintendo CEO docked his own pay to keep staff at one point when the company wasn't doing too hot.

VincentVanBro474d ago

Yikes 😩 more industry layoffs.

Show all comments (228)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai5d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g4d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19924d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog4d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog4d ago (Edited 4d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel13d ago (Edited 3d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

4d ago
raWfodog4d ago (Edited 4d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot4d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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