Suicide Squad: Kill The Justice League's Sales Disappointed, Hogwarts Legacy Is a "Big Win"

Warner Bros Discovery highlighted the continued strong performance of Hogwarts Legacy and the underperformance of Suicide Squad: Kill the Justice League.

Read Full Story >>
H960d ago

At this point, this is just funny

bloop60d ago

Funny up until you realise a once brimming with talent studio is in the shit now.

bababooiy60d ago

To be fair even if Rocksteady were forced to make a live service game they couldve done a better job. Like i get the whole upper management interfering and demanding things to be added but theres a number of live service titles that have come out that were still good games...recent Helldivers is a very good example.
You can still have good gameplay and interesting ideas/mechanics even if its a live service title. Something Suicide Squad sorely lacked.

-Foxtrot60d ago

It's pretty hilarious

They wanted all their games to be live service going forward yet their first big GaaS game is a complete failure, ruining Rocksteady's reputation in the process yet the one which isn't GaaS, the pure single player experience is the one which goes onto being their biggest success.

Gee. It's almost like it's telling them something.

Omegasyde60d ago

WB did the same thing with Mortal Kombat 1.

I won’t buy WB games day 1 now because of it.

robtion60d ago

Would be if it wasn't so sad.

H959d ago

It was for me, but then they kept insisting so well they made their own bed they should sleep in it

SDuck60d ago

WB is the only one doing the surprised Pikachu face lol I didn't see many positive hopes for this game ever since they dropped the first gameplay footage. Should've cancelled it all together right at that moment

60d ago Replies(1)
Outside_ofthe_Box60d ago

The moment Kill The Justice League was shown to not be single player, it was never going to be purchased by me. Shame that Rocksteady went that route.

CrimsonWing6960d ago

I just hope WB plucks out that wild hare they have up their a** for GaaS. Like, how many f*cking times do you have to fail before it gets through your thick skull? At this point it almost feels like defiance and they won’t stop until consumers finally give in and splurge on microtransactions and praise an unfinished, anemic, shell of a game with a grind-hard gameplay loop that the only way to not lose your mind is to pay to make the grind easier.

-Foxtrot60d ago

"how many f****** times do you have to fail before it gets through your thick skull"


"How Many Times Do We Have to Teach You This Lesson, Old Man?"


robtion60d ago

Indeed. Sounds pretty accurate.

Show all comments (31)