GamesRadar writes: "Perhaps no other entertainment industry contains venomous fans arguing over the content of multiple versions of a solitary product. And for good reason - games are made to be ported over to multiple consoles in order to recoup staggering losses of cash. Each console has its own strengths and its own failings. That's why we see a frame rate glitch here or a severely neutered feature there.
And with competing hi-tech, hi-def formats, we're bound to choose sides based on what we can afford (go recession and limited expendable income!) This isn't a new phenomenon either. You might remember very important schoolyard arguments about why Sonic is better than Mario or why Halo is better than... well, everything."