Ahmed from eXputer says, "Suicide Squad: Kill the Justice League is a failed experiment that other developers shouldn't try to replicate."
Hanzala from eXputer: "As if being a vain live service wasn't enough, Rocksteady's Suicide Squad continues to ruin iconic characters, and I've had enough of it."
To this day I can't believe this is the same studio the brought us those fantastic batman games. The arkham trilogy
Say it was some multiverse bullshit and make a new Batman game in the “real” timeline and let’s forget this!
Why it matters: The genre has stagnated and settled because video game budgets have risen to astronomical levels. Therefore, developers play it safe, with creativity and innovation suffering at the end of the day.
Most gaming genres are creatively lacking at this point. Publishers want to make 'safe games' that are based on previously successful games with little risk.
Today the executives and marketers have too much control over which games are made. 'Corporate games' are an immediate turn off for me, they are a waste of money, but more importantly, my time.
“Marvel’s Avengers”, “Gotham Knights”, and “Sucidie Squad: Kill the Justice League” all suffered from prioritizing micro-transactions over gameplay. Those online stores had very creative skins to sell you.
This could be said about AAA gaming as a whole but I'll just stick to this topic. I thinkk a great way to spice up super hero games would be to link up with the japanese developers. Many cool games could come out of this. A deadpool game from team ninja, wolverine/xmen 97 game from capcom, Cable game from Platinum, Invincible fighitng game from arcsys, batman or red hood game from RGG. Giving these very popular IP games with the crazy fast paced combat japanese devs are known for sounds like a great idea to me. Just look at what capcom gave us with the marvel VS games and what Platinum did with transformers devastation
Very hard to screw up a comic book game seeing how these fictional characters are filled with creativity.
That's why I hope we get another infamous game, they stayed true to the roots all 3 games. Most devs nowadays are afraid to offend grown ass people who barely even know what right buttons to press while trying to play a certain game lmfao. Risks were taken when making Gow2018&ragnarok, spiderman 2018 and the sequel. Also risks are being taken whole wolverine is in development. Look at where they are now tho all are great titles and I'm sure wolverine will be lit but I'm surprised at the lack of super heroe games, thoroughly made good ones that is. I also think there are others who want to make some good heroe games but upper management like NO WE NEED GAAS GAMES AND ONLINE SERVICE GAMES NOW! Lmao
The wait for Suicide Squad Season 2 is nearly over, and now you can finish off the battle pass with a tasty Suicide Squad XP boost.
Every modern game had "XP" as a way to waste your lifespan, prolong the low quality content and give a false sense of progression, or encourages the purchase of micro-trash-actions.
I'm doing my best to avoid games like that.
I forgot this game existed to be honest. Thought this was advertisement for fortnite with Harley Quinn dlc
It should be. Will it? Probably not. I know games take a while, but we knew because of Anthem and Avengers that this kind of game was a horrible idea waaaaaaay before even the Suicide Squad first gameplay trailer.
Devs probably know gamers don't want this nonsense. Many devs started out in this business because of their love for games and gaming. They once had dreams and desires about creating fantastic games for everyone to enjoy, just as they had enjoyed games when they were younger, and probably still enjoy.
I think the problem lies with the guys in suits who sit in boardrooms and just check out the latest industry buzz-words and think of endless ways to 'monetize' their output post-launch. They don't think of stuff like level-design, or captivating gameplay, or innovative new game-play ideas. They just look at a few games making big money through MT's or season passes or whatever they come up with next, and they walk down to the devs and tell them 'Yeah, put that stuff in there".
Every dev in the world has heard the market's response to 'GaaS' when it gets announced. They know we don't want it. But suits will insist anyway.
And then, when the game fails, the suits shrug and get to just move on and make many more bad decisions, while the actual creative people face the consequences. Massive lay-offs, criticisms, online hate, etc.
Not a big fan of Suicide Squad or GaaS so it didn’t interest me much even if it was good.
There is no need for a wakeup call. People screw up. Or have people forgotten that?
it SHOULD be... but I imagine it wont be...unfortunately