Titanic: A Space Between is a sci-fi horror puzzle experience that uses the Titanic sinking as its backdrop. And it sinks just as quick.
2025 has seen a lot of changes in VR gaming, but which are the trends that will help the player base to grow in the future?
Interested to learn of Sonys full body tracking and force feedback suit. Reminds me of ready player one.
As for the mention of Quest 3 and 3S. They're nice but why mention them as 2025 and beyond. We already had the Q3S last year and the superior Q3 earlier.
That's the whole list? VR is doomed. One of the biggest development is more multiplatform releases, which I don't even think is even true. The other one is standalone headsets? Which has been there since 2018 and went mainstream 5 years ago?
Looking to get a sweat on with a new VR workout game? Check out our recommendations for the seven best VR fitness games!
IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
In this review, Sportvida CyberDash brings some compelling energy to the rhythm fitness genre on Meta Quest.