Soulsborne games are infamously difficult. But why has that difficulty been the secret sauce to success for many of these titles in the genre?
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.
Read a comment earlier calling it a "special monetization operation." I had to chuckle at that.
Rewarded effort feels good.
Starting out bad at something and getting better with practice makes accomplishments meaningful.
Getting through these games feels like a journey of self improvement, lol.
You only have yourself to blame if things go poorly, but in a similar way overcoming challenge is similarly a function of your own growth.
I think because the games are fair. Gamers can tell that it’s due to their own abilities and not some BS.
I've always loved the sense of adventure and wonder in these games. There's no hand holding, there are surprises and traps everywhere and you have to figure out what some items do. Beating a heide knight was like an accomplishment for me the first time and it felt good to earn that sword he dropped. I've spent hundreds of hours in souls games ever since Kings Field on PS1. The lore is incredible and it makes you think about the history of the world you're in. I can't wait for Shadow of the Erdtree.
It's the recipe of fair difficulty, presentation, boss battles and lore that attract me to these games. The From Souls games have always had a nebulous quality to them that I find fascinating. Demystifying them is a big part of the fun.
I think its the atmosphere and gameplay. Each of these games unique ways to play and unique settings/atmospheres that are in a league of its own.