90°

Rec Room Won't be Coming to PSVR 2

The Rec Room team have confirmed in a recent Reddit AMA that the social gaming app won't be coming to PSVR 2 as it's not economically viable.

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crazyCoconuts94d ago

"it’s a non-trivial port, and we haven’t found a way to make it make economic sense"
Now, I'm not gonna say PSVR2 is selling well because I would imagine it's not.
But there are a good number of third party games coming to it all the time, so this might be as much a statement related to the revenue per user in Rec Room as it is a comment on low PSVR2 sales - dunno.

porkChop93d ago

Rec Room is pretty popular so I don't think revenue would be as much an issue. We know PSVR 2 hasn't been doing well so it's likely that they don't think it's worth the port considering the work involved.

crazyCoconuts93d ago

Then why are so many others doing it? Just got ultra wings 2 yesterday as an example.
You'd think smaller studios with less potential customers would be when more reluctant to port.

ModsDoBetter93d ago

One of the most popular VR games would not be economically viable coming to PSVR2...yikes, sales must be lower than expected, especially given Sony isn't revealing any sales info about the accessory.

1nsomniac93d ago (Edited 93d ago )

If Sony aren’t going to support it then why should anyone else. How longs it been released now and it doesn’t even do the basic level functions that literally every single vr machine on the market does!

My most regretted gaming purchase I’ve made.

** but remember everybody, it sold so well they couldn’t stock it quick enough to fulfill orders. Never believe these companies and their sales figures. They are always manipulated and manufactured.

porkChop93d ago

"If Sony aren’t going to support it then why should anyone else."

Yup. That was one of the big issues with the Vita too. Sony expected devs to support it but they were only putting their B teams on Vita projects.

1nsomniac93d ago

My understanding of Sonys background behaviour regarding PSVR2 is not only are they not providing any funding or help for any VR projects. They also seem to be being intentionally difficult with developers regarding the subject and certification etc..

Leeroyw77d ago

I liked your comment but my experience is different. I've been playing legendary tales, RE4 and pavlov like crazy but I agree with everything else you said. It was too pricey. Not enough bangers to bring new adopters in.

But I'm happy.

60°
8.5

Tin Hearts Review (VR) | Gamer Social Club

Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts

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90°

MADiSON VR Scares PSVR 2 & PCVR This May

Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.

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Neonridr4d ago

yeah, we haven't heard this before :P

that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.

Babadook73d ago (Edited 3d ago )

From the devs regarding the last delay. 120 FPS native with high quality shadows.

"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."

Unity fixing this issue is good news for PSVR2 in general.

160°

Cold VR is all About Acting Super Hot

Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.

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Abnor_Mal7d ago

This sounds very interesting, Superhot was a great game to take inspiration from.

evawillms1837d ago (Edited 7d ago )

It's impressive!

Babadook77d ago (Edited 7d ago )

I liked the VR version of SUPERHOT. If this ends up being as good I'l pick it up (once available) for PSVR2.