The Rec Room team have confirmed in a recent Reddit AMA that the social gaming app won't be coming to PSVR 2 as it's not economically viable.
Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts
Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.
"it’s a non-trivial port, and we haven’t found a way to make it make economic sense"
Now, I'm not gonna say PSVR2 is selling well because I would imagine it's not.
But there are a good number of third party games coming to it all the time, so this might be as much a statement related to the revenue per user in Rec Room as it is a comment on low PSVR2 sales - dunno.
One of the most popular VR games would not be economically viable coming to PSVR2...yikes, sales must be lower than expected, especially given Sony isn't revealing any sales info about the accessory.
If Sony aren’t going to support it then why should anyone else. How longs it been released now and it doesn’t even do the basic level functions that literally every single vr machine on the market does!
My most regretted gaming purchase I’ve made.
** but remember everybody, it sold so well they couldn’t stock it quick enough to fulfill orders. Never believe these companies and their sales figures. They are always manipulated and manufactured.