The actor who brings Cloud Strife to life in FINAL FANTASY VII REMAKE and FINAL FANTASY VII REBIRTH reveals what it's like to become the iconic hero.
Square Enix says Final Fantasy 7 Rebirth fell below expectations, but it's a special game regardless
I love these two games, and no disrespect for the original which I played on my PS1 and several times since then, I would much rather play the remakes. The game play is just so much fun and the characters just have so much more life and personality plus it has the modern sensibilities that are hard to give up.
It's a shame that they haven't found the success SE wanted, and while people of course want to blame PlayStation I feel like Final Fantasy just doesn't have the effect it used to. Younger people have zero attachment to the series and have zero nostalgia.
And I still think that PlayStation will be the best selling platform by a long shot, FF16 on steam even at $50 isn't selling nearly as well as it did on PS5 where it sold 3.5 million in its first week. Looking at the numbers on Steam if the game has sold 1 million so far I'd be surprised.
It was everything I wanted from it to be honest. And part 3 will expand on that with airship travel. Hope Switch 2 is powerful enough for it, because that's where the sales are in Japan. It deserves success with the love that went into it.
I think over time, this endeavor will be worth the investment. Part 3 will release, along with the inevitable bundling of all three games on other consoles. I do think it's a mistake to not offer DLC this time around like with Intergrade, that would have been a nice additional revenue stream for SE.
The remake project is so frustrating. For everything they get right, they get something wrong, at least in opinion. I am ultimately glad I stuck with and played both games, but I can totally understand fans who bailed after all the horrible changes they have made to the original story. Still hope we see the combat director for remake give us his own take on the franchise in the future. Also really hope Nomura and Kitase retire after this project is over. They are way past their prime.
Zelnick and Slatoff have received a $25m bonus for their management fund after sacking 550 people from Take Two Interactive.
I really don't even think CEO's should get bonuses. If I were a CEO and I made millions, I would like to think I wouldn't. Or if I had to legally, I would maybe find a way to disperse among the lower tier employees. Take my bonus and turn it into stocks to disperse out to those employees evenly.
CEO's work for shareholders and are shareholders they also rely on share price to receive their multimillion dollar paydays and they will happily fire thousands to protect shares. CEO's are there to extract the most value out of a company and give it to the wealthy few.
That is so god damn fucked up!! Unfortunately...I know damn well I will be still buying their games but shit like this should seriously have some sort of repercussion of some sort. 550 people get their lives totally up-ended and the leadership get a bonus on top of an already high salary. 25M could set those 550 people up with an annual salary each of $45,000. Depending on where you live, that is a very livable salary even...
"It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of PlayStation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half-a-billion dollars when they could have gotten a better counsel from the YouTube comments section. Suffice to say, Hulst and any other PlayStation leadership involved in this disaster have serious questions to answer.
'It took one trailer for your average Joe Shmoe gamer to know the fate of Concord.'.
I wonder if the author bought up a load of physical copies and themed controllers in advance of the game being pulled, seen as they have such foresight.
A bit exaggerative. Half a billion? First we went from 200 million, then 400 million, and now its 500 million? In 3 days some blogger is going to claim Concord cost 700 million!
Yes, the game was clearly not going to succeed, nearly everyone knew this in advance, but if Hulst learns his lesson, and focuses on quality single player adventures (additional multiplayer modes are fine too!), then we're okay. If he doesn't learn, then he needs to get the boot.
This is a make-or-break moment for us to believe in him, don't screw it up. The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope.