VGChartz's Taneli Palola: "This year's best video game narratives once again showcased the possibilities of the medium in creating captivating stories in a variety of different ways, but did so under very familiar names or styles. Alan Wake II, Baldur's Gate III, The Legend of Zelda: Tears of the Kingdom, and Final Fantasy XVI are all part of established franchises. The lone exception, Sea of Stars, is very much cut from the classic 16-bit JRPG cloth, and wears those influences on its sleeve. Yet, just because the names and styles might be familiar, that by no means stops them from weaving some extraordinary and memorable tales for people to lose themselves in."
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
Danish from eXputer: "DLC for Baldur's Gate 3 could resolve some unanswered questions and offer more sought-after content for what is otherwise one of the greatest RPGs in recent memory."
See this is what damn near killed gaming in the first place, DLC! I respect a good game that’s already heavily content driven. Whatever happened to having a good game, playing it from start to finish, and then enjoying it for what it was and waiting for a sequel with a whole new outlook? I hate the fact that there are people out there willing to get nickeled and dimed by developers then complain about how we get pelted with unnecessary dlc.
I feel more devs need to do what they are doing. Tbh, I couldn’t care less if dlc was gone completely. I could go as far as saying dlc ruins game preservation as well. Not going to go too deep into that but basically Baldur’s Gate devs gets my thumb of approval.
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.