No one can compete with WOW

THQ has no plans to release any MMO games in the near future, according to CEO Brian Farrell - since there's no point while everyone's still going mental for World of Warcraft.

Farrell's comments came during a presentation to investors, where he was asked why THQ hasn't produced an MMO yet. He replied: "We're looking at it very closely, but I want to find the right opportunity. I think what you will not see THQ do is come out with another fantasy-type game."

"The other thing we're thinking is these things tend to have a window," Farrell continued.

"Right now that product is World of Warcraft, so the idea would be to time something for when that product is going to be on its downward slope. To come out with something competitive now I think would be misguided for anyone, including THQ."

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eurogamer.net
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Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."

50°

Plunderstorm Is The World Of Warcraft Battle Royale We’ve Been Waiting For

HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."

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hardcoregamer.com
240°

Developers Think "I Hate GaaS" Somehow Means "There Aren't Enough Of Them"

Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."

isarai82d ago

It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.

frostypants82d ago (Edited 82d ago )

The problem is the idiot gamers who keep throwing money at them. Actions speak louder than words.

TallDarknWavy82d ago

Microtransactions made up over 70% of all game revenue last year. Think about the order of magnitude that is in terms of percentage - it's billions of dollars. Money isn't in game sales, it's in getting children who don't understand the value of money, to use their parents' credit card to buy an outfit for their favourite gun in Fortnite.

JEECE81d ago (Edited 81d ago )

And the idiot gamers who say they hate them but instantly attack any multiplayer game that isn't run as a live service by saying the devs "sent it out to die" or "abandoned" it.

EvertonFC81d ago

Those idiots you talk about is all they care about now, they don't care about physical copies sold as it's pants profits, don't care about anyone over 35 years.
They care about the 11-30 year old who loves buying the MT/playing GaaS, don't care about AAA SP stories, doesn't care about Gfx etc.
We are not even a thought in these companies eyes anymore if you're over 35.

thorstein81d ago

What's even more ironic is that games like NBA2K, Madden, NHL, FIFA (whatever it is called) should be GaaS games.

Buy the new season update but keep the core game, then come out with a new game in 5 years.

Management is too stupid to realize this. For now, I just play old sports games offline. They literally ignore gamers that want this model for these games.

Then they're too stupid to realize that other games shouldn't be GAaS.

Crows9081d ago (Edited 81d ago )

I think they'll get there. But it depends on the audience. The sports audience don't care about spending more in game. They just want the newest version out there. A new badly made iteration every single year is very profitable....it's not like they're improving these games.

They're the same game every time with minor improvements and several steps back

XiNatsuDragnel82d ago

Subscription models usually carry cheap, less quality games.

Vits82d ago

This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.

It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.

-Foxtrot82d ago

Do you ever think that over the past year or so every studio who makes this shit has started to think

"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"

Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.

phoenixwing82d ago

@fox
Most studio heads aren't gamers. They see money generated and think their game can just as easily fill the spot another game has. At least that's my opinion on it. They don't really see the finite amount of online gamers can only flock to so many games and that they're pretty entrenched in what online games they play. All they think about is how nice it would be to have the success of cod or fortnite with barely spending any money. Since they're not gamers they don't see that it took a lot of variables gamers enjoy for the games to get entrenched they just think they can be a me too

purple10182d ago

It’s a bit like trying to create a meme
You can, but the proper meme’s develop over time, organically and that’s why they reach max popularity.

One simply does not just ‘gass’

cloganart82d ago

Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.

"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.

notachance82d ago

ratchet and clank has got $22+ millions of profit, did you just seriously quote a forecast on a leaked presentation that was refuted almost immediately way back dude?

cloganart72d ago

Thanks for the reminder, I just went back and saw that the profits were up after the PC launch since the leak was outdated prior to the PC port launch.

https://gamerant.com/insomn...

shinoff218381d ago

Ratchet wasn't a loss though. Wayntonrun with a false headline Lil buddy

thorstein81d ago

That's not even remotely true.

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