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Prince of Persia: The Lost Crown | Fortress of Solitude Review

Prince of Persia: The Lost Crown might not have the greatest story or graphics, but it makes up for it in the highly addictive gameplay.

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Bathyj196d ago

Hmmm.
I'll wait to judge this for myself but clearly this looks like an AA budget release and that should factor in when reviewing it. Not the best story or graphics.. That's forgivable. Highly addictive gameplay is a massive plus as far as I'm concerned.

Case in point, I just put 60 hours into Aragarmi 2.
Never would I claim the story or graphics were to world, but as someone that has been begging for a new Tenxhu for decades the gameplay is outstanding (to me).

If I had played it holding it next to The last of us 2 or Spiderman 2 them I wouldn't have enjoyed it. Lucky for me I didn't.

Elda196d ago

For an AA Metrovania/platform styled game I think the detail & the art style graphics look great. I'm going to try the demo tonight.

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Prince of Persia The Lost Crown - Story DLC Teaser Trailer | Ubisoft Forward

Enjoy some news on the critically acclaimed Prince of Persia The Lost Crown with a focus on our amazing community, the Divine Trials Free Update and more.

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Celebrate Easter Long Weekend By Scooping up Prince of Persia: The Lost Crown At $20 Off

If you're looking to celebrate Easter long weekend in style just scoop up Prince of Persia: The Lost Crown at $20 off right now.

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Interview with Abdelhak Elguess and Mounir Radi, Developers Behind Prince of Persia: The Lost Crown

WTMG's Leo Faria: "Oh, Prince of Persia: The Lost Crown. What a lovely little surprise you were, right at the beginning of the year. Without a doubt, one of the best metroidvanias in recent memory, and one of Ubisoft’s best titles of the past couple of decades. It, alongside games like Hi-Fi Rush, Assassin’s Creed Nexus and Helldivers II, showcased what I hope it will eventually turn into a trend of big name publishers focusing less on overbudgeted AAA experiences, and more on mid-tier gems meant to cater to a specific audience with no unnecessary monetization schemes on the side.

I played The Lost Crown to death when it first came out, but I kept thinking about it long after beating it. I wanted to know more about its development cycle. I wanted to discover how and why its developers decided to revive a long-dormant franchise, whilst turning it into a 2D metroidvania. Luckily, I was able to do just that. I was able to have a quick chat with two members from Ubisoft Montpellier, who were kind enough to answer some of my questions: Mounir Radi, the game’s director, and Abdelhak Elguess, its producer."

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