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Resident Evil 4 VR Mode - Dev Diaries | PS VR2 Games

Peek behind the bloodied curtain of Resident Evil 4 VR Mode, and see how Capcom is harnessing the power of PlayStation VR2.

Babadook7131d ago (Edited 131d ago )

Way to go Capcom! Proving you can port a 3rd person traditional game into 1st person VR and produce a better and more immersive experience.

That being said, this particular game you are perhaps a bit OP with the hands on control of weapons giving you too much of an edge.

Leeroyw131d ago

Yes I agree. But I can't complain. It's so. Much. Fun

Solitariussaint129d ago

Thank you Capcom! It is a truly great honor to play Resident Evil 4 VR for PSVR2!

Capcom, we love all of your dedication and hard work in making this game a reality... Truly Capcom are the VR masters!

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8.5

Tin Hearts Review (VR) | Gamer Social Club

Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts

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gamersocialclub.ca
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MADiSON VR Scares PSVR 2 & PCVR This May

Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.

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xrsource.net
Neonridr3d ago

yeah, we haven't heard this before :P

that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.

Babadook72d ago (Edited 2d ago )

From the devs regarding the last delay. 120 FPS native with high quality shadows.

"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."

Unity fixing this issue is good news for PSVR2 in general.

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Cold VR is all About Acting Super Hot

Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.

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xrsource.net
Abnor_Mal7d ago

This sounds very interesting, Superhot was a great game to take inspiration from.

evawillms1837d ago (Edited 7d ago )

It's impressive!

Babadook77d ago (Edited 7d ago )

I liked the VR version of SUPERHOT. If this ends up being as good I'l pick it up (once available) for PSVR2.