Xbox Cloud Gaming has finally come to Meta Quest. But is 2D Game Pass gaming in VR a gimmick or a vital feature?
Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.
Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.
As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap
I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.
But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.
It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.
I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.
Virtual pet simulators are having a resurgence in VR, and in this review for Stay: Forever Home you'll find out why that's good.
Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.
I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.
It's funny that people talk about latency on the PlayStation Portal even though that uses your home network and provides a stable latency of single digit frames yet those same people would try to convince you that an unstable latency across that internet that could be double or triple or more digit frames with packet loss and retransmits is suitable for a VR headset.
I only play Gears Tactics because it doesn’t need that instant response time.
Cloud gaming will always have some sort of latency to it. Never good for fast paced games. Espeeeeeeecially shooters.