80°

Xbox Cloud Gaming: Meta Quest Gimmick or Vital Feature?

Xbox Cloud Gaming has finally come to Meta Quest. But is 2D Game Pass gaming in VR a gimmick or a vital feature?

Read Full Story >>
xrsource.net
Einhander1972516d ago

It's funny that people talk about latency on the PlayStation Portal even though that uses your home network and provides a stable latency of single digit frames yet those same people would try to convince you that an unstable latency across that internet that could be double or triple or more digit frames with packet loss and retransmits is suitable for a VR headset.

mandf516d ago

Double edged hypocrisy. Pick what ever helps you justify an inferior product

Vits516d ago

Alright, let's break it down in simpler terms. The Portal is all about home streaming – if it messes that up, it's basically an overpriced doorstop. On the flip side, the Meta Quest is a VR headset, and the extra Cloud stuff is being shrugged off as more of a nice-to-have than a must-have, as per the article. So, in summary, it all boils down to the actual range of features of each device, which sets the expectations for their users. If you sell something that can literally only be used for a single thing you better make sure that it does that single thing to perfection and it also doesn't help that a lot of folks parroted the idea that the Portal would be completely usable outside of the home on public Wi-Fi or even by using a smartphone to route the connection - To be fair, I don't recall Sony themselves saying that, but even here in N4G we can find people parroting that.

Einhander1972516d ago

Some of what you say i would agree with. but I was just talking about the latency issue.

I am more or less talking about issues adjacent to this actual article. Like sites that gushed over streaming on xcloud but then basically told people that Portal was a bad experience because of latency. Which happened quite a bit.

And to be fair if you can get a good enough connection to use xcloud on your phone you can use the Portal via that hotspot just the same.

Vits516d ago

@Einhander1972

It again boils down to expectations. Are we expecting Game Pass Cloud to be flawless? Not really—it's part of a much bigger subscription package and is presented as such. On the flip side, the Portal has a singular job, and at a minimum cost of $200, perfection is definitely on the table. If Sony had marketed it as a "Pro controller" with additional local game streaming capabilities or positioned it as an Android tablet that doubles as a home streaming device, the expectations and scrutiny would undoubtedly be different.

Einhander1972516d ago (Edited 516d ago )

Get those goal posts right outa here...

So you're saying that the justification for a obvious double standard on latency is acceptable due to PlayStation marketing the device as a "Remote Player" instead of a "Pro Controller".

Wow... just wow...

marioJP87515d ago

I only play Gears Tactics because it doesn’t need that instant response time.
Cloud gaming will always have some sort of latency to it. Never good for fast paced games. Espeeeeeeecially shooters.

170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

Read Full Story >>
clouddosage.com
Goodguy013d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto2d ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford151d 14h ago

Buddy said whole lot of nothing

isarai2d ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B2d ago

I will never support cloud gaming.

darthv722d ago (Edited 2d ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-10202d ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing692d ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-10202d ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay1d 18h ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

Show all comments (26)
60°

Stay: Forever Home Review - Beyond a Mere Pet Simulation | XR Source

Virtual pet simulators are having a resurgence in VR, and in this review for Stay: Forever Home you'll find out why that's good.

Read Full Story >>
xrsource.net
80°

Valve Makes Up for Steam Deck Repair Delay by Gifting Free Game

Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.

UltimateOwnage2d ago

I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.