20°

IGN: CES 2009: Kodu Developer Commentary

Microsoft wants you to make games, and here's how.

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xbox360.ign.com
lockload5585d ago

Looks very easy to use i like the comment about being able to create racing and even FPS games, ill definitely be checking it out in the spring.

Cajun Chicken5585d ago

That was a really quick run through and I don't have a clue what on earth the guy was doing to operate what (I saw it three times and didn't get or catch exactly what he was switching on/off to do what), if that was just to spawn a playable 'character' and a few enemies, I can see Kudo being difficult to use for a majority already.

IQUITN4G5585d ago

That 12 year old girl seemed to prove it's not too hard once you understand the the process

In the same way people wont even go near the creating or editing side of LBP, this game will automatically put some off

Personally it looks brilliant to me and no doubt others too

60°

Computer Science Teacher: New Hampshire TechFest 2010

from where I say students were excited and were getting interested. I was demoing Kodu, for younger kids, and XNA Game Studio for older kids and getting a lot of interest. Of course it helped that is was in the both next to Harmonex Music Systems. You may have heard of their games Rock Band 3 and Rock Band Beatles? And more! One of their designers came with the new Dance Central and a Kinect device for XBOX 360. Kinect it the new platform that lets you play games without a controller – it follows your body movements. Kinect doesn’t come out for another 10 days or so which means not many people have had a chance to play with it. A lot of people had the chance today though and if the reactions are anything like typical there will be a lot of Kinect and new Xbox 360s being bought over the next couple of months.

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blogs.msdn.com
Bigpappy4933d ago

One wth fresh ideas from learning on the latest tech.

Cevapi884933d ago

I would like to know how much money and resources would be needed to make a quality Kinect game, something that core gamers could be able to identify with

Bigpappy4933d ago (Edited 4933d ago )

But do you want a halfass game to prove a point or do you want a truly inovative fresh game. If it is the latter, then you need to think about how long it takes to develope a good IP on console. Then you might want to factor in the fact that the developers have never worked on anything like this before. Do you really expect them to have anything with the depth the core players are use to before the end of next year?

But in the meantime: Sonic Free Riders, Fighters uncaged and Child of Eden are the closes to core games from what I have seen in the first wave. Star Wars will not come until next fall.

M$ did say they have 70 developer working on Kinect games. We shall see what next year brings.

commodore644933d ago

"M$ did say they have 70 developer working on Kinect games. "

Whoa... really?
didn't know that.

Sounds like this thing is going to be exceptionally well supported by MS and developers.
That's what I like about MS - they actually suport their developers, whereas other companies just call them lazy.

Sweeper_4933d ago

Kinnect is pushing innovation.Sony should take a page from Microsofts book

RetroReborn4933d ago

lmao inovation, really? what came first eyetoy or kinect?

Chevalier4933d ago

"Then you might want to factor in the fact that the developers have never worked on anything like this before."

In what way? It's pretty similar to the PS2 eyetoy. I know it is a little more advanced, but, the basic features are the same. And going down to the basics and working your way up is how good games are made. It will take time to make a good IP though, it may take years I'll agree on that. If anything microsoft should have already made the killer app since they've been developing it for years, you'd think they'd have at least a couple internal studios churning out titles that use it's uniqueness to it's advantage since they have the R&D at hand and theoretically should know the ins and outs already.

Bigpappy4933d ago

How come Sony doesn't have a mind blowing hard core game for the Move? They were working on that before the Wii right?

I am not going to explain the differences between Eyetoy and Kinect anymore. Whats more, the only developer, that I am aware of, who worked on Eyetoy and is now working on Kinect, is Harmonics. Eye toy never got this level of support. So even if they were the same tech my stament is still relevant.

10°

Game creation tool Kodu comes to the PC as a beta

Microsoft has released Kodu, a game developed by Microsoft Research that lets users create their own worlds while teaching them the basics of game development, as a public beta for the PC. To get started, you'll need a Windows Live ID to apply for the beta on Microsoft Connect, where you'll be asked to fill out a 14-question "Kodu Academic Program Questionnaire."

Originally designed as a learning tool for youngsters using Xbox 360, Kodu was released a year ago as service with a powerful programming language that quickly became a hit in academic circles. Since its release, Kodu has been downloaded more than 200,000 times and is used in more than 60 educational institutions across the globe, according to Microsoft. Redmond thinks Kodu's biggest hurdle so far, however, has been that schools needed to purchase Xbox 360s, controllers, and so on to get started. Thus, the software giant has ported the tool to Windows as most educational institutes already have PCs with mice and keyboards.

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arstechnica.com
5217d ago
10°

Do You Kodu?

Edge: Microsoft's Kodu Game Lab has been designed to make many things, the least of which appears to be money. Unless you were paying very close attention on July 1, or have since browsed the midsection of the Community Games channel, you probably didn't know it was out, and might not even know it exists. If you did, and went one further by actually buying it, you'd have parted with a meagre 400 points (about £3.50, or half the price of the Rocky And Bullwinkle game). This must be one of the most muted firstparty launches in the history of Xbox.

To understand it, you first have to understand its creator, Microsoft Research, and the industry-wide problems it's trying to solve. We'll leave that to lead programmer Matt MacLaurin, who does a fine job in just a few moments. First, though, you probably want to know what Kodu actually is, and whether it's really Redmond's answer to LittleBigPlanet. Here's a hint: it's not.

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edge-online.com