Resident Evil 4 Remake VR Mode is just about as great as you’d expect, but the base game’s third-person perspective made Capcom’s job a lot harder.
Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.
A new PlayStation Store listing confirms Doctor Who: The Edge of Time is coming to PSVR 2.
Hmm. Low ball review compared to the majority.
I love this game. 9 or 10 for me.
Gotta go to VR channels for VR reviews. Mainstream outlets act like VR is on the level as phone games...
I hear you guys but IGN ain't wrong on this.
I'm a massive RE fan since day 1, loved them all, and Village VR was unbelievable.
RE4R is an incredible game and, like the author here, I've had massive amounts of fun with it in VR. It looks incredible and the combat is tight and amazing.
However, it's immersion and interation with the world is hugely scaled back. You barely interact with anything, even basic things like doors and cabinets which were fully interactable in Village VR. Here everything is just an X button prompt - no grabbing handles, puzzles are just flat screen at times, and actions such as climbing ladders, kicking, or even being downed all take you out of first person and just have you hovering over the character as they do something. It's weird, because some things are intensely polished in VR, like using rampart cannons or holding Ashley's blue lantern. But other things, like doors and chests etc, feel incredibly unfinished even though the same assets were interactable in Village.
Even original RE4VR on Quest tops this version in terms of interactivity. It kinda feels like Capcom gave the team a sudden end date on the project and lots of unfinished content was just dropped.
It's too bad, because if it was as polished as Village VR, this would be just about the best VR game there is. As it is, it's just really good, but not even the best REVR game let alone VR games as a whole.