Resident Evil 4 Remake VR Mode is just about as great as you’d expect, but the base game’s third-person perspective made Capcom’s job a lot harder.
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
Originally released on Steam back in 2021, Xlab Digital's tower defence game Iron Guard is available today for PSVR 2.
Zombie Army VR is creeping onto VR headsets later this month, and here's everything you need to know about Rebellion's latest.
Hmm. Low ball review compared to the majority.
I love this game. 9 or 10 for me.
Gotta go to VR channels for VR reviews. Mainstream outlets act like VR is on the level as phone games...
I hear you guys but IGN ain't wrong on this.
I'm a massive RE fan since day 1, loved them all, and Village VR was unbelievable.
RE4R is an incredible game and, like the author here, I've had massive amounts of fun with it in VR. It looks incredible and the combat is tight and amazing.
However, it's immersion and interation with the world is hugely scaled back. You barely interact with anything, even basic things like doors and cabinets which were fully interactable in Village VR. Here everything is just an X button prompt - no grabbing handles, puzzles are just flat screen at times, and actions such as climbing ladders, kicking, or even being downed all take you out of first person and just have you hovering over the character as they do something. It's weird, because some things are intensely polished in VR, like using rampart cannons or holding Ashley's blue lantern. But other things, like doors and chests etc, feel incredibly unfinished even though the same assets were interactable in Village.
Even original RE4VR on Quest tops this version in terms of interactivity. It kinda feels like Capcom gave the team a sudden end date on the project and lots of unfinished content was just dropped.
It's too bad, because if it was as polished as Village VR, this would be just about the best VR game there is. As it is, it's just really good, but not even the best REVR game let alone VR games as a whole.