50°
8.0

Resident Evil 4 Remake VR Review - IGN

Resident Evil 4 Remake VR Mode is just about as great as you’d expect, but the base game’s third-person perspective made Capcom’s job a lot harder.

Babadook7520d ago

Hmm. Low ball review compared to the majority.

I love this game. 9 or 10 for me.

ibrake4naps520d ago

totally! A masterpiece for sure

OtterX519d ago

Right? I had RE4 VR on Quest 2 which I would have given an 8. These perfect or near-perfect reviews I'm seeing in the 9-10 range sound more accurate. Resident Evil games make for amazing VR experiences! Can't wait to get a PSVR2.

ibrake4naps520d ago

Gotta go to VR channels for VR reviews. Mainstream outlets act like VR is on the level as phone games...

Leeroyw519d ago (Edited 519d ago )

I came here to write something similar. They may even see it as a challenge to their jobs.

SmortBoie519d ago

I hear you guys but IGN ain't wrong on this.
I'm a massive RE fan since day 1, loved them all, and Village VR was unbelievable.
RE4R is an incredible game and, like the author here, I've had massive amounts of fun with it in VR. It looks incredible and the combat is tight and amazing.
However, it's immersion and interation with the world is hugely scaled back. You barely interact with anything, even basic things like doors and cabinets which were fully interactable in Village VR. Here everything is just an X button prompt - no grabbing handles, puzzles are just flat screen at times, and actions such as climbing ladders, kicking, or even being downed all take you out of first person and just have you hovering over the character as they do something. It's weird, because some things are intensely polished in VR, like using rampart cannons or holding Ashley's blue lantern. But other things, like doors and chests etc, feel incredibly unfinished even though the same assets were interactable in Village.
Even original RE4VR on Quest tops this version in terms of interactivity. It kinda feels like Capcom gave the team a sudden end date on the project and lots of unfinished content was just dropped.
It's too bad, because if it was as polished as Village VR, this would be just about the best VR game there is. As it is, it's just really good, but not even the best REVR game let alone VR games as a whole.

Babadook7519d ago (Edited 519d ago )

If RE4R is incredible should it get an 8/10 though?

As for third person actions, its something to get used to because its different, but after you get used it, its no problem. By skipping though interactions faster, you get into the combat quicker, which is a benefit because the combat is great. There are many saying this game is the best VR game of all time and beats Village. Even if its not as good its still not an 8 IMO.

I agree with IGNs points. I disagree with the score though.

Edit: I just checked, IGN gave Village an 8 too! Thats pretty lowball. No excuse for such ignorance.

SmortBoie519d ago

Lol you're right about that. It doesn't really make sense to take away 20% of a games score because there's a few button prompts instead of full interaction. And they even defend the mode in the review too, stating they get this is a 3rd person game ported to VR as opposed to 1st, so of course there's going to be some small caveats. If anything, it only makes RE4Rs VR even more impressive.

You made an excellent point actually - using buttons to race through certain actions DOES improve the pacing of the action shooter style combat. If that's what you're looking for. Though I still find the cuts to 3rd person rather jarring especially for ladders or pushing heavy 'load' doors open. The cut scenes I can forgive it would have been a nauseating nightmare being stuck in them. I played praydogs RE2R VR mod and the in-mode cutscene were rough to get through.

I will say tho, I prefer to play very slowly, examine and explore every element in an environment, slowly open doors, look through windows, walk through grandiose halls and really try to feel like I'm in it. So the lacking immersion was disappointing - for me. To each our own and its good you were able to see it and play it as a plus. Cheers.

150°

Ex-Naughty Dog Dev Says Resident Evil 4 Inspired Uncharted and Many More Action Games

Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.

CrimsonWing691d 7h ago

It revolutionized third-person shooters, in a genius way that gives you full control of aiming.

CrimsonWing6913h ago

No, I mean RE4. Like the whole snap to over-shoulder and precision aiming was what I meant.

I won’t deny Winback does pave the way in some respect. But it’s not the same at all.

InUrFoxHole1d 7h ago

Both are great series. That's awesome

Samonuske1d 5h ago

I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games

italiangamer1d ago (Edited 1d ago )

Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.

Show all comments (12)
50°

Iron Guard Brings the Fight to PSVR 2

Originally released on Steam back in 2021, Xlab Digital's tower defence game Iron Guard is available today for PSVR 2.

Read Full Story >>
xrsource.net
50°

Zombie Army VR: Everything You Need to Know

Zombie Army VR is creeping onto VR headsets later this month, and here's everything you need to know about Rebellion's latest.

Read Full Story >>
xrsource.net