120°

Fallout New Vegas Deserves A Remake, But Bethesda Isn't Listening

Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.

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gameshorizon.com
-Foxtrot157d ago

Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.

If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.

Godmars290157d ago

Still wondering what's going to happen now that they're under the same roof.

Smart thing would be to let Obsidian do a remake or other Fallout location, only with money behind it.

Worst thing likely to happen is Bethesda gets their noses rubbed in a better project, and put more effort into their projects as result.

-Foxtrot157d ago

Well apparently Bethesda said they want to make Fallout games, not anyone else. No idea if that’s true but if it is then it’s kind of dickish as it means we won’t get a Fallout game until after Elder Scrolla VI which could be like 2030ish

If Obsidian were allowed then it means they could get one out quicker. They don’t have to make a main numbered game but either a spin off like New Vegas or maybe do a remake of the first Fallout in the new style.

Personally I just don’t see why Microsoft greenlit Outer Worlds 2 when Bethesda were doing Starfield, a space exploration RPG, obviously they are different styles / tones but you may aswell had Obsidian do something different.

Shiore2u157d ago (Edited 157d ago )

Nothing. The Obsidian that made New Vegas isn't the same Obsidian today. That team is gone. Hence why Outer Worlds was a very unmemorable game.

Christopher157d ago

They're both Xbox studios, shouldn't be a problem. Just say 'we made this' like every 'accomplished' online content creator.

Rocketisleague156d ago

Internal company competition and politics exist sir. Surely you must see it even on n4gs staff....

shinoff2183157d ago

He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why

EazyC156d ago

Bethesda are generally mass-market only, I don't think they'd bother allocating even a small team to do it.

I also believe they'd screw it up somehow.

Also... Personally speaking I don't think I'd like a Fallout 1/2 remake. Weirdly I find the visuals a very important part of the way it feels for those isometric games. Again, I think Bethesda would screw this up and ruin the aesthetic of the original games.

RaidenBlack157d ago (Edited 157d ago )

Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.

enkiduxiv157d ago

If by “charm” you mean immersion breaking jank, then I suppose you’re right.

We need to stop apologizing for Bethesda’s poor quality control. It was barely excusable when Fallout 3 came out and it’s down right pathetic now.

Let Obsidian make a Fallout game with a modern engine. It will be a better product than anything running on Bethesda's engine.

If you’re worried about Unreal 5 not being able to remember where you drop every little piece of worthless garbage the game makes you collect, don’t. It can handle that type of game design.

RaidenBlack157d ago

I want Bethesda's IPs to move to UE ... but they won't/can't coz of their script architecture ... (and it'll be a huge transition for them, hence they still haven't done it, in spite of UE existing for over 23+ years)
ES6 is defo Creation Engine based ... and since Bethesda themselves are not transitioning anytime soon, I doubt they'll allow Obsidian to create a game based on their IP using anything but creation engine. ( but hope I am wrong )
So best shot currently is:
1) Bethesda helps Obsidian in modifying the Starfield engine in order to develop a New Vegas style Fallout game before Fallout 5 (or ES6 even)
2) As well delay Outer Worlds 2 development coz after Avowed, Obsidian can't work on OW2 and then Fallout NV2/Remake. Because that'd be at least 2028+. By that time ES6 would've released or the release would be looming and Bethesda's own internal teams would be starting the initial Fallout 5 design (as per Howard's intention). The Starfield engine'd be old as well and Bethesda won't allow a Fallout release in that close proximity.
...
But I do hope Bethesda transition to UE5 for Fallout 5. Highly unlikely though.

Inverno157d ago

It doesn't need a remake, it needs obsidian to make a new Fallout.

157d ago
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50°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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blog.playstation.com
60°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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windowscentral.com
70°

Manor Lords has sold over 2 million copies since launch

Developer Slavic Magic and publisher Hooded Horse announce that their city building sim Manor Lords has sold over two million copies since launch.

1nsomniac5h ago

Still waiting for its first patch which is worrying. I know it’s been a single man developer but there’s really no excuse for no updates being released since launch. I’ve been part of many single developer releases that are updated daily, sometimes hourly. This’s hasn’t had a single one yet….