200°

Should GTA 6 Opt for a Smaller but Denser Open World?

Should Rockstar continue to develop massive and sprawling maps, or could a different approach be the way to go for the next GTA?

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gamingbolt.com
Snookies12235d ago

I don't get the whole "smaller, denser" open world thing especially with GTA. They already had a huge city in GTA V along with rural open areas. How much more "dense" do you want a map to be than a packed city? Better to have the best of both worlds like GTA V did.

OtterX235d ago

I think being able to run inside of any building without loading would go a long way towards making the world feel more dense. It seems they may be headed this direction based on the early leak where you could walk in and hold up a restaurant.

Imagine chasing each other from building to building in GTA 6 Online.

Profchaos235d ago

I've seen this concept executed before it gets old fast

Hofstaderman235d ago

Heard a rumour that 70% of buildings can be entered. Taking it with a grain of salt but it would be awesome if its true.

OtterX235d ago

@Hofstaderman 70% would make me really happy! Heck, even 50% would add a whole lot of depth we never had.

It seems like a huge load of work to pull off, but if anyone can do it, it would be Rockstar.

I always lost a huge amount of time just exploring the world slowly and admiring all the tiny details scattered around.

Andrew336235d ago

They've had like 10 years and unlimited resources, shouldn't be too much to ask for.

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porkChop235d ago

Rockstar are pretty much the only dev that can really pull off a massive map and actually utilize a large portion of it. Most open worlds are just empty space with next to nothing to find. For most devs their games would benefit from smaller worlds that they can more effectively utilize and populate with stuff to do.

shinoff2183233d ago

Which is why they take so long. People complain about it but good things come to those that wait.

When I said people complain ,, wasn't referring to you I've never seen you complain

Profchaos235d ago

I think denser may not be the right word maybe usable for example v had one City and most of the missions occured there yet you had a prison out near the windfarm that was never used despite and slight spoiler Trever being told Brad was in w upstate prison he never stated a breakout (maybe they used that concept in IV tlatd so they didn't do it again) but it's not a isolated incident the map is huge but the campaign reused the same portions of it over and over

Ezio2048235d ago

Rockstar already makes the densest open world games. RDR2 is a shining example of that. The world design is the last thing they should worry about.

GhostScholar235d ago

All I want is one protagonist. Don’t care about anything else. I thought 5 was his awful. I know I’m the minority with that opinion and am cool with any hate I get.

DigitallyAfflicted235d ago

Same here I did find switching distracting

Profchaos235d ago

You'd be surprised most people prefer earlier games like myself. I did like v it's still better than most games but for me IV and it's DLC was the absolute best game as it's driving physics were spot on cars reacted to turning corners with the suspension bouncing on each wheel accurately vs v and it's arcade driving.
combat felt better in IV you needed to take cover pick your shots but in v your a bullet sponge you can run out and gun down every enemy without worry your health even regens a little.
And the story of v wasn't as good it was mainly about Michael and Trevors egos and government organisations despite having a many opportunities to break out of this mold you stay in it vs iv and meeting times off new characters that varried greatly

GhostScholar234d ago

I think IV and San Andreas are best

0hMyGandhi235d ago

I absolutely loved it. I also enjoyed the seamless transition between characters from that satellite perspective.
Trevor was an absolutely fascinating character, and one of the few truly unique "protagonists" I've ever played in a videogame.

I'd go so far to say that I'd probably want even more switching if possible, let me play out my Oceans 11 type fantasy haha. Of course, everyone is entitled to their own opinion!

anast235d ago

This is a question for UBISOFT etc. not R*. GTA has to translate to the more important online component and it has already been mentioned, by Snook and Ezio, R* does not have a problem making engaging open world games. I am really starting to think game writers do not understand gaming.

Profchaos235d ago

I actually preferred the island system it gave a feeling of progression that was completely absent from v.

There was an excitement when you unlocked the next part of the map and often a cool mission to go along with it "are you going to San fierro" burning the weed crop and driving truth into the next island was a top 5 moment of GTA SA.

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100°

Grand Theft Auto 6 Character Info Surface; Severance Actor Spotted for Possible Undisclosed Role

Grand Theft Auto 6 characters have been spotted, with one Severance actor seemingly connected for an undisclosed role.

Amplitude9h ago

"A guy named Michael Turned has a small nondescript role listed for GTA6. Turn this into a multi paragraph article"

ChatGPT: Creates an MP1ST article

Literally everything from this whole site man

390°

Former Rockstar Dev Warns GTA 6 Won't Be Too Different From GTA 5

"I Think People Might Be Disappointed"

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tech4gamers.com
Goodguy013d ago

Makes sense. Don't think they'd want to make it too different from the success that was in 5.

phoenixwing3d ago

i'm not really going to be impressed if we play as terrible people. nico from 4 was more likeable because he had the underdog immigrant story. if i play as a psychopath like in 5 i'll be dissapointed.

CrimsonWing692d ago (Edited 2d ago )

You’re playing a game called Grand Theft Auto. You play as a criminal…

I think the whole “terrible” people thing is overblown about 5. Trevor was the only real “psychopath” and quite frankly one of the best characters in the franchise. Franklin was more grounded in the “I’m tired of this same ol’ sh*t,” and Michael was great as a character who didn’t necessarily want to get back into crime but got pulled in and had to deal with Trevor and losing his dysfunctional family and seeing how it was affecting him.

It’s just weird to me how I see this “I don’t want to play psychopaths,” bit when the only character that happened to be truly crazy was Trevor and it added to the story bit of Michael trying to hide from him. I found him to be hilarious… not sure what that says about me though.

KwietStorm_BLM2d ago

Are we talking about Grand Theft Auto or Hello Kitty? V was not an aberration in the franchise. It was just the most recent.

andy852d ago

I won't. Trevor was one of my favourite characters in gaming

scorpio_20492d ago

I felt the same way about 4 and 5. I liked that Nico was a regular guy pulled into doing all of the stuff. Trevor and Michael were pretty much psychopaths but Franklin was an underdog. I like the rags to riches character more than someone who is a psychopath.

Dfooster2d ago

You need crazy characters to justify the crazy gameplay otherwise it wouldn't be that believable watching driving miss daisy take out 4 helicopters with a bazooka

Cacabunga2d ago

There is a limit into how much you can reinvent the biggest entertainment franchise ever. Then colossal funds to develop.

I just want the world to be more alive, which i have no doubt they will deliver after what RDR2 achieved 6 years ago!!! If they make an even better open world than RDR2 then we’re in for a threat

Lionsguard2d ago

So Niko gets a pass to commit crime because he's an immigrant? Nice.. very modern of you.

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KwietStorm_BLM2d ago

But he's not talking about the way the game plays from minute to minute. He means the game design and advancements in the game world won't be so big, partly due to console limitations, which doesn't really make sense since GTA V is a PS3/360 era game. He also hasn't worked at Rockstar since 2009, so he has no idea what direction they've gone in with the game.

I think it's a curious statement. If you look at the huge jump from GTA III to San Andreas within the same generation, and then look at the different between IV to V, there's no reason to think they would hold back or be hampered with the design of VI. Yet he feels we'll be disappointed.

TheProfessional2d ago (Edited 2d ago )

There was a lot of detail missing in V compared to IV though, maybe they could improve that in VI. Also the campaign had way too many pointless missions just to hear Trevor or Michael talk and the heists had too much set up and no real choices. Rockstar also got greedy and overemphasized the mutiplayer in V and cancelled all single player dlc.

The tone could also be more consistent in VI. Trevor was just a sillier version of Lynch from Kane and Lynch with no depth. And the comedy stuff with Michael's family and Franklin was generic and uninspired. If the Franklin campaign had more of a Menace to Society type tone and no Lamar it would've been better. Lamar is a total cliche and so is Jimmy.

FIELDMARSHALL_P2d ago

I agree about the multi-player but on the cliche aspect the whole game is cliche and parodies America if you look at it.

Gamingsince19812d ago

@fieldmarshall

Yup even the first gta top down view game was meant to be cliches and parodies, I'm not sure this other guy gets it lol

Ninver2d ago

In other words more online dlc nonsense. Guess sp will have to do again.

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Chocoburger2d ago

Well game design wise, the series has remained mostly the same since 2001.

Go to location, watch cut-scene telling you what to do, go to second location, kill then collect item, or collect item then kill after, or escape criminals / cops. Sometimes you have to return to original mission starting point. That's their formula, don't expect anything different with 6, other than more details and a lively world enabled by better hardware.

MrBaskerville2d ago (Edited 2d ago )

Dont't forget: "driving \ walking \ riding to destination while people talk."

I expect the usual extremely linear rockstar mission design. It will be expensive and impressive, but exactly the same as every other game they've made.

TheProfessional2d ago (Edited 2d ago )

That's one of the worst aspects of Rockstar campaigns recently. So much padding and unnecessary gameplay for obvious exposition. And a lot of it is bad or pointless ex. Trevor's nonsense or redundant Micah and Dutch.

The gameplay in those missions can also be tedious when they have you moving shipping containers or flying a helicopter across the map to drop something off.

anast2d ago

It will be a copy paste job...They don't make enough money on GTA V online.

1nsomniac2d ago (Edited 2d ago )

The Rockstar dev team isn't Rockstar anymore. All the top dogs have left and we've seen from the last few years that the current team is pretty inept at their job.

They seem to be doing a lot of damage control this week. It's not looking good. For the first time in history I wont be buying this GTA on release anyway. I'll be waiting and seeing what state it releases in.

Chard2d ago

All the top dogs? I knew Dan Houser left, though I don't know if he had any input to GTA6 before he left. Sam Houser is still there - I thought RDR2 was still great so I'd be interested to know how many others have left since.

KwietStorm_BLM2d ago

They did their part on VI before they left. But what are you referring to about the current team being inept? And who's doing damage control?

BillyCrystals2d ago (Edited 2d ago )

I'm fine with this. GTA V is still a masterpiece to me. I've played through the single player at least 4 times which is rare for me. But all aspects of V's gameplay is pure fun to me so the hours just melt away. I even enjoy the more "boring" missions because it's so satisfying to be hanging out in/driving around that world.

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100°

Ubisoft Not Worried About GTA 6: Other Games Out During GTA's Past Releases Do Really Well

Ubisoft's Yves Guillemot isn't worried about about GTA 6 and states that from their experience, games available during a GTA launch do well.

Hofstaderman3d ago (Edited 3d ago )

Brave words.... GTA V has done well since 2013 to date. 11 years, Yves.

RiseNShine3d ago

Old man, now that it's even trendy, it's time to step down, Ubisoft is looking worse than ever.

Inverno3d ago

You've not had to worry about a GTA game being released for over a decade bro. There are games bigger than what Ubi shites out that avoid releasing around the time of GTA, that's how massive GTA is.

Demetrius3d ago (Edited 3d ago )

I if I were other devs I wouldn't worry neither, especially since down the line rockstar will abandon offline support and fully focus on online only bs. Hopefully Gta 6 is made with plenty of depth and not just gorgeous graphics, come on rockstar come back and show how open world games should be.

DarXyde2d ago

Rockstar putting out a new GTA or Red Dead Redemption is like Kendrick Lamar putting out a new album: it doesn't happen often.

... But when it does, it's an industry-stopping event where you'll enjoy it and go through it time and again to really peel back the layers of the experience, coming away with new perceptions each time.

Ubisoft is known for prolific, cookie cutter slop. Which I would probably compare to Drake post-NWtS.

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