COG writes: Due to the high expectations on the shoulders of mammoth publishers, should they shift their efforts to smaller experiences?
PlayStation has been snatching up gacha-driven action RPGs left and right ever since Genshin Impact became a seismic hit on the console (alongside mobile and PC), and the next gacha game dropping on PS5 is none other than Neverness to Everness - tongue-twisting name, I know, but you can just think of it as the 'anime GTA' one.
Shift Up, the developer behind Stellar Blade, has released a new update, bringing the game to version 1.006.
Gran Turismo 7 has skipped one month of regular updates to deliver ‘Version 1.49’, which adds significant changes. Here are the most notable new features.
Waiting 5+ years for a sequel or whatever? Yeah, I’m over it.
There's no reason they can't release smaller projects in between large releases. They're just obsessed with only AAA blockbusters. They forgot that's how a lot the modern giant ips today got started.
Please do. I’ll take a smaller dense crafted worlds any day of the week over empty bloated bullshit that disrespects my time with lazy checklist crap.
If it replaces dlc I would be all for it
As long as price is reflected in the smaller projects then great. Can’t say a game is worth 70+ if the campaign is 10hrs. Doesn’t matter how incredible it is. And if they continue to stuff “collect 20 stickers” filler into that 10hrs then I would say it’s not AAA regardless of what it looks and plays like.