Minecraft annual revenue reportedly makes around $100 million, according to an entry on the Redmond-based tech giant employee’s LinkedIn page.
Jeff Y., who then served as game developer before being promoted to senior leadership a year after, reported the figure and said that he helped to develop key features for the game and solve many bugs, which led to increased engagement, quality, and maintaining usability (Shoutout to @bpgprad222 on X for the findings)
Playing Minecraft splitscreen on the Steam Deck is possible now, thanks to this script that automates everything for you.
Generative AI is a controversial topic, and Microsoft seems to have found that Minecraft is the perfect Trojan Horse to get children on board.
I understand if this tool aids children in Minecraft development. However, I believe that substituting human workers with AI and reducing the creative input of developers, artists, and other professionals is detrimental. It also results in content that lacks a certain human touch.
Its getting more and more dystopian lolz. Just wait til the robots are more commonplace, everyone will be replaced. Hey I'd be fine with it if it means everything in life will be free. Cause that's the goal right? The end of capitalism? Bettering society for the sake of bettering the world? By ending human labor? And allowing us all to live rent free and enjoy all the comforts that this amazing technology will bring? Right? Cause if we're all gonna end up jobless and homeless then wtf is the point?
Gotta start em young is the plan here…
Maybe we should relook the whole capitalism thing 😅
People think the film industry is derivative and out of ideas these days, and they're right for the most part, imagine how it would be with creativity handed over to AI. Braindead, basically. Same for gaming.
In any creative endeavour like films, gaming, art, it needs nipping in the bud and used appropriately, not being embraced.
Not everything needs to go free-to-play!
I'm pretty sure that the vast majority of money Minecraft makes these days is from DLC, so going f2p would make a lot of sense. But given how cheap the game actually is ($30 for consoles/PC and $7 on mobile) I don't think it would make that much of diference.
Funny how they and their parent company have different views on subscription-based delivery.
I think $100 million would be an understatement. Minecraft Mobile alone generated around $100 million of revenue last year ( https://www.statista.com/st... The PC and console versions alone probably rake in considerable revenues too, maybe more or less than mobile.
Lol!
100 Million annual is what Minecraft has been making in revenue just on Mobile.
It´s the best selling game in history with more than 300 million copies sold across all platforms supported.
Minecraft literally prints money!
I always wrote this game off as a kids game, but I'm actually starting to get hooked in VR this summer. Something about experiencing the grand scale of everything surrounding you. I mainly got into it bc it is a way to keep in contact with my nephew, who grew up a Minecraft obsessed kid, and now 10 or so years later moved off to another country here in his 20's. It's really an experience that needs to be shared I think. I could never get into the flat version when I tried solo.
I've started experimenting w Mods and have tried the Nvidia RTX ray tracing maps, which actually made me appreciate the flat game for the first time! Truth is, I can't stand the base graphics. Even in VR I keep it modded. But I think a lot of appeal really comes from modding, the open ended possibilities.
I completely understand other adults not getting into it. I was one of them until recently, but maybe try playing w a child or niece or nephew and you may find yourself enjoying that bonding time. We just got my 6 1/2 year old daughter in on it a few weeks ago. My nephew on PC, daughter on the PS5 and myself on PC VR all playing together She's already gotten some of the crafting down. Her laughs and smiles make it worth it and make me feel like a kid again. :)
soo...profit at what? $50mil? still a long way to make back that $2bil MS paid for them.
$100M/Year revenue, not profit, is too low, no way Minecraft is doing this bad. This would make the $2.5bi purchased a terrible deal, i mean, even $200M/Year revenue would, like, configure a bad deal.