Minecraft annual revenue reportedly makes around $100 million, according to an entry on the Redmond-based tech giant employee’s LinkedIn page.
Jeff Y., who then served as game developer before being promoted to senior leadership a year after, reported the figure and said that he helped to develop key features for the game and solve many bugs, which led to increased engagement, quality, and maintaining usability (Shoutout to @bpgprad222 on X for the findings)
Today, Mojang revealed the next Game Drop coming soon to its ultra-popular survival crafting game Minecraft, titled "Chase the Sky."
Does anyone think it’s a little lazy of them to use a Ghast rather than make a new Hot air balloon skin or something.
A whole update for this is wild after months of waiting
Chicken jockeys, ghosts of Saquon, and shirtless coaches in LA's Minecraft-made video
I quit watching the NFL. I used to be a hardcore fan my whole life. But after seeing Trump commercials during the SB, I left and haven't looked back, the same with the UFC. I can't support organizations that hate me and my family. Anyway, before I left, the owner of the Charger's made the them irrelevant by moving them. This decision turned the team into a dime store coffee mug... I would assume they are still irrelevant today.
Minecraft's latest snapshot has added some changes to projectiles, which could be creating the groundwork for a bigger combat update.
I think $100 million would be an understatement. Minecraft Mobile alone generated around $100 million of revenue last year ( https://www.statista.com/st... The PC and console versions alone probably rake in considerable revenues too, maybe more or less than mobile.
Lol!
100 Million annual is what Minecraft has been making in revenue just on Mobile.
It´s the best selling game in history with more than 300 million copies sold across all platforms supported.
Minecraft literally prints money!
I always wrote this game off as a kids game, but I'm actually starting to get hooked in VR this summer. Something about experiencing the grand scale of everything surrounding you. I mainly got into it bc it is a way to keep in contact with my nephew, who grew up a Minecraft obsessed kid, and now 10 or so years later moved off to another country here in his 20's. It's really an experience that needs to be shared I think. I could never get into the flat version when I tried solo.
I've started experimenting w Mods and have tried the Nvidia RTX ray tracing maps, which actually made me appreciate the flat game for the first time! Truth is, I can't stand the base graphics. Even in VR I keep it modded. But I think a lot of appeal really comes from modding, the open ended possibilities.
I completely understand other adults not getting into it. I was one of them until recently, but maybe try playing w a child or niece or nephew and you may find yourself enjoying that bonding time. We just got my 6 1/2 year old daughter in on it a few weeks ago. My nephew on PC, daughter on the PS5 and myself on PC VR all playing together She's already gotten some of the crafting down. Her laughs and smiles make it worth it and make me feel like a kid again. :)
soo...profit at what? $50mil? still a long way to make back that $2bil MS paid for them.
$100M/Year revenue, not profit, is too low, no way Minecraft is doing this bad. This would make the $2.5bi purchased a terrible deal, i mean, even $200M/Year revenue would, like, configure a bad deal.