CG writes: We take a more critical look at the LukeRoss VR mod with Cyberpunk 2077 using our top-end PC and Quest 3. The aim here is to determine whether the game still holds the crown as the best VR game to-date, despite not offering motion controls (you can view our original article here). Many people believe that if a game does not offer motion controls, then it’s not proper VR. We totally disagree with this stance, considering the many months of VR enjoyment using the original Oculus Rift, before the Touch controllers became a thing.
CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
That'd be pretty dope if this was on psvr2
To interject here on my own submission and in agreement with the author because some people just don't get it. I had a blast playing RE 7 on Playstation VR 1 with gamepad and shit myself. Was a genuinely harrowing experience for me until you get overloaded with weapons and ammo.
Isn't HL: Alyx better?