Generative AI just might be the tool the gaming industry needs to take video game development to new heights.
Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
Nice try, Microsoft
Nice and long winded, but NOT about the parts people have an issue with AI about (ai driven tools are not new). You totally side stepped and pointed out instances that are really NOT about the augment. It’s great that YOU a game journalist think what developers and creatives need to do with AI, but get a grip on the conversation first before hitting the pedal.
Give it a decade and maybe I can see it being beneficial in some ways. At the moment, AI driven concepts usually just feel soulless and disjointed.
The problem is that yes, generative AI "can" be used to assist rather than replace game development, but there is a massive massive massive financial incentive to have it replace. The more integrated AI becomes the increased likelihood it will be used in a negative fashion. Unfortunately the people who make those decisions are the one with the most to gain by having it replace workers.
Upcoming game The Finals is already replacing VAs with AI voicework, with the game director specifically saying they did it to cut costs.
Much like Hollywood is working to accomplish, it would be nice to see protections for video game artists, writers, and voice actors put into place so that the optimistic view of AI you have can actually be reached
I will be in the minority here.
I think ML language models are going to be phenomenal for games, although they should not be thought of as the a replacement for human written scripts for many, many years. In the here and now they offer open ended systems based games like GTA, the ability to have the nitty gritty aspects to character dialog interactions done far more dynamically and appropriately. Your enemies and allies could start to feel human as opposed to pre-scripted moments that even though a human wrote them come across as mechanical. It's not about quality, it's about interactivity; see the game in "Her" for an example. It may take a few years before such games come to the market.