Digital Foundry : We've established that Alan Wake is a stunning game both on consoles and on mainstream PCs, but what if you want to push up to the next level and tax your GPU with high-end path tracing features? In this extended video, Alex goes in-depth on each and every RT feature in the game, checks out DLSS ray reconstruction and discovers Remedy's chosen fusion of RT and non-RT lighting. Rounding off, there's some optimised settings if you're looking to get some semblance of 'bang for the buck' from the menu of ray tracing options.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
With path-traced diffuse lighting and reflections even the mighty RTX 4090 can't hit 60 FPS at 4K without frame generation.
Alan Wake 2 is set in 2023, yet in Bright Falls and the Dark Place, there's a recurring element that feels somewhat anachronistic.
A haunted 4k OLED doesn't quite hit the same. Analog horror is a genre for a reason, they matry much better than digital and horror. Like which sounds better, a haunted VHS or a haunted PDF