Get a glimpse at how the remake of Metal Gear Solid 3 will be updated through the use of Unreal Engine 5.
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
If you're replaying MGS1 in any of its available forms, you'll want to know how to unlock all the best items in the game!
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.
It looks wonderful visually. Frame rate is very inconsistent though, and definitely running sub-30's at times. I get that this is an alpha version. I just hope we can hit a locked 60 on the final release. Also, I kind of wish they'd expanded the areas a bit. Might feel a bit odd going through these sections that are still clearly going to be on a PS2 scale in size.
Looks goooood
Holy sh*t that looks good! I hope they don't censor it.
An Xbox adventure in the jungle
Unreal Engine...how disappointing.