Remedy's Director of Communications, Thomas Puha, said in his X post that Alan Wake 2 has been performing perfectly on consoles.
Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."
It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions
Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.
Take-Two head Strauss Zelnick has denied closing Rollerdrome developer Roll7 or Kerbal Space Program 2 studio Intercept Games.
That's hilarious because he did and said the same thing with 2K Marin who developed Bioshock 2
They've been closed since 2013 but not officially acknowledged
He just doesn't want the backlash so pretends there's no issue.
Good stuff.
GPU prices continue to get ridiculous, especially here in Australian. 4080/7900xtx costs nearly 2k while the 4090 is pushing close to 3k.
Given the now the never ending rise of inflations, I'll most likely just play it on my PS5. Even if it doesn't perform perfect, it'll still be running the game a lot better than my PC setup. Still on the good old 1080 Ti...
This year is just full of absolutely trash pc ports lol.
My 4070 ready…I hope
But PC scalability wasn't an issue unlike Series S according to Thomas Puha
“Series S, the CPU is pretty much the same as on Series X,” Puha said. “But the GPU is an issue. It really is. And then, having less memory is a pretty big problem. And we often get, ‘okay, you make PC games, surely you know how to scale.’ Well, memory is not a problem on PC. It really isn’t. And that’s one of the struggles when you talk about resolution and framerate."
"It’s a lot easier to scale on the PC because of memory, and it’s not like there’s one super PC and one weaker PC."
https://www.ign.com/article...
Well I guess it must be Xbox's fault