330°

PlayStation layoffs hit Dreams developer Media Molecule

Staff at UK developer Media Molecule have today been told to expect job losses, with around 20 staff expected to be laid off. That's around 15-20 percent of the overall studio.

Read Full Story >>
eurogamer.net
crazyCoconuts598d ago

This sucks. Dreams was so amazing I was sure it was going to be integrated into PS5 in a meaningful way with the intention of fostering creativity in gamers. So disappointing to continue to hear news of that failure. Hope those impacted land on their feet and the studio finds passion in their new project...

Cacabunga598d ago (Edited 598d ago )

It will also hit Naughty Dog if they dont wake the hell up from their bubble.. this is inevitable . That comfortable pillow they have been laying on since ps1 isn’t there anymore.

Mm had a whole gen to release a game.. the over confidence they got from PS3 and Vita with LBP blinded them.

crazyCoconuts598d ago

I have no reason to believe to was over confidence.
They poured a lot of blood sweat and tears into Dreams, and it showed. It was exceptional by all accounts, and they tried to make it work.
For whatever reason, i have no idea why, their dream didn't come true. Maybe Sony gave them too long a leash, I don't know. But it wasn't for lack of trying. They made a fantastic creative masterpiece that...er...not enough people wanted.

Cacabunga598d ago

Crazy

They for sure did.. but new experiences and simulators we all know are a make or break.. the risk was big and this just confirms it. They seemed so sure that game would be a success and guarantee their survival but things turned out to be very different.. they to give the fame a second breath with free VR support ..

RaiderNation598d ago (Edited 598d ago )

Christ, what an idiotic post. Media Molecule's siruation is not even remotely similar to Naughty Dog's. ND released a commercially and critically game of the year award winner in 2020. That was just 3 years ago. How long do you think these games take to make?? They released The Last of Us Remake in 2022 which also sold very well. Dreams was a flop. It sold terribly. Mm's previous game was Tearaway on Vita. It also flopped. Prior to that, their last game was LBP 2 on PS3! They're lucky Sony doesn't shut them down completely.

Cacabunga597d ago

Raider

Nothing more idiotic than your post.. there is true love and respect towards Mm for what they delivered all their games included.. every single one was a swan song! On PS4 they took a big risk and they got hurt by it and dreams was even announced at PS4 reveal!!!
In case of ND, we’ve seen nothing for 3 years, not even a Tease.. if they keep quiet longer they will miss this gen completely and end up in same situation as Mm because there is no cash flow..

1Victor597d ago

@lighting/orchard:” It will also hit Naughty Dog if they dont wake the hell up from their bubble.. this is inevitable .”
Dude you’re so transparent that even with a new accounts you can’t hide your fanboyism and hatred of everything Sony
Media molecule been hit with layoffs is unfortunately and sad to happen to any company regardless of industry and I don’t wish it on any company as it’s always the hard working people that get to pay while bosses getaway scotch free and a bonus at the end of the year

anast597d ago

ND will be fine. They aren't content creators for YouTube where they've got to post a video every second.

jwillj2k4597d ago

If layoffs hit naughty dog there has been a massive misappropriation of funds. No one should be getting laid off at naughty dog this generation.

+ Show (4) more repliesLast reply 597d ago
porkChop597d ago

Dreams should have been relaunched on PS5 and PC. It made no sense to launch the game on PS4 with next to no marketing when a new generation was about to start. The game had so much potential.

Jin_Sakai597d ago

Not really surprised. While Media Molecule makes decent games they’re niche and take forever to come out. Sony has actually been very generous if you ask me.

Obscure_Observer596d ago

"Sony has actually been very generous if you ask me.'

Sure...

In the current generation, Sony has shut down multiple first party studios, canceled multiple AAA games, and fired lots of people.

All of that while boasting their chest about incredible sales for the PS5.

This nothing but facts

outsider1624597d ago

I don't know about dreams as that game isn't meant for most people. I mean the casuals dont know how to make games and is it fun for them? There's a lot of potential in Dreams but it just didnt click with many i suppose.

+ Show (1) more replyLast reply 596d ago
Neonridr598d ago

shame, hope they all find jobs within Sony possibly in other studios.

-Foxtrot598d ago

Shame, Dreams was a cool concept and well done but it just wasn’t…how do you put it, a traditional game, if that makes sense. Spending so long on this game when in the end it felt more aimed at creators, which is fine obviously but I’d like to see something more traditional from them while another team works on the experimental stuff

I just can’t believe of all the PC ports Sony did Dreams was never one of them, the PC community might have had fun with it.

goldwyncq597d ago

Not porting Dreams — a game creation tool — to PC was a profoundly stupid decision.

itBourne598d ago

The problem with Dreams was the barrier to entry... had it been on PC, like I said with LBP so long ago, it would of soared like crazy.

My biggest complaint was the lack of support to create with friends. To my knowledge you still cannot not even create together, let alone play a game together online. How do you not support that on launch... which also leads into the barrier of entry, none of my friends even knew what the heck it was, and it was so hard to show them or get them into it.

Petebloodyonion598d ago

Always suck to hear this kind of news.
Hope everything turn for the best for these affected.

Show all comments (44)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 1h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199221h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon14h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 21h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 19h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 19h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 7h ago (Edited 1d 7h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 22h ago (Edited 1d 22h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (44)