IncGamers' Peter Parrish looks at how games' difficulty levels have changed over the years.
Parrish writes:
"Sometimes this is self-inflicted - playing on anything below 'normal' difficulty (where offered) is just asking for disappointment. You select 'pathetic worm' and the game reacts accordingly. What else do you expect to happen? Even on supposedly tougher levels, however, there can be a sense of numbness upon completion. Of wistful longing. A yearning for a time where games really made you graft and struggle and curse."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
I remember MegaMan and other old classics. You needed to do every little combination close to perfect. That's skill =)
Good article. There's nostalgia and there's rose tinted glasses when it comes to retro gaming.
what was that item below the character in that video?
Maybe that item would've helped!
Haha, very nicely written :)
Some games were never really designed to be finished. A classic example is Xenon on the Amiga. The developers never expected anyone to be able to finish the game so they didn't bother putting in a ending.
The game crashes when you finish it ;)