90°

Paradox & Harebrained Schemes Are Parting Ways Following Weak Sales of Latest Game

Today Paradox Interactive announced that it's parting ways with its subsidiary studio Harebrained Schemes effective January 1, 2024.

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shinoff2183607d ago (Edited 607d ago )

I mean it wasn't that intelligent to begin with, release it exclusive to the system that doesn't buy games. Plus it was on gamepass if I'm not mistaken. It's been a minute since I had mine on cause I just wrapped up chrono cross on ps5 but remember looking forward to checking this out on the Xbox. Try it on xbox if I liked it I would've bought on ps

mjchitown606d ago

dude go somewhere with that hating on xbox crap. you just admit yourself you wasnt buy the game on xbox , you played it on gamepass and buy it on ps5. you sounds dumb . you silent on forspoken and FF16 didnt sale good. and many other games. keep eating that foot in your mouth

shinoff2183605d ago (Edited 605d ago )

Ff16 sold fairly well.

I prefer to buy on the console who isn't openly trying to kill physical media sorry for your feelings. Ms has been trying to kill physical for some time. Nintendo and sony are the ones still working with smaller publishers. So yes I will buy a game preferably on ps when possible. You act like I just admitted to murder lol. Relax

mjchitown605d ago (Edited 605d ago )

@shinoff2183
lies. the ceo said himself FF16 didnt sale good. stop the cap. and you can buy them games on xbox. so you full of crap. and what you mean Nintendo and sony are the ones still working with publishers.???? what the hell are you talking about dude xbox works with small publishers. you trying to move the goalpost to fix your narrative. so gonna ignored sony ps5 all digital system huh . rumor next nintendo system will be a digital also with two version.

shinoff2183605d ago (Edited 605d ago )

Really xbox works with smaller publishers. I've heard numerous times xboxs minimum print is to high which is why you don't see smaller publishers like limited run games, special reserve etc work with xbox physical releases. I've read as high as 50k meanwhile Sony and Nintendo have had prints of 1k. Some wonder why smaller publisher haven't worked with ms on smaller releases. That's exactly why.

I assume you just don't know wtf your talking about. And again as someone who prefers physical video games why would or why should I give my hard earned money to a company who has since the announcement of xbox one been out to get rid of physical games. Gtfoh

Far as final fantasy 16 it's been stated It sold fine, would of sold more on pc sure, but it wouldnt of sold well on xbox, we know this, thank you ms. Ms admitted to games bot selling well on that platform already. Here's a newsflash to ya though psssss I didn't really like ff16 much anyway. So that's cute of you.

shinoff2183605d ago

To clarify maybe a little I'm talking about smaller publishers that produce physical games. Not just any publisher

+ Show (1) more replyLast reply 605d ago
130°

Xbox Game Studios' 2025 Calendar: Confirmed releases and dates

A year packed with major releases for Xbox consoles, PC and Game Pass.

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Lightning771d 1h ago

ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.

franwex8h ago

Aren’t those games made for different audiences though?

Lightning7737m ago(Edited 35m ago)

Yes but what if you want both?

Not everyone can buy both.

Reaper22_7h ago

Well, you dont have to buy it. Noone is making gamers buy it a week apart. I don't see anything wrong with it.

Lightning7735m ago

You want another Doom The Dark Ages scenario? I'm surprised Oblivion and Expedition 33 did well with a simultaneous release. Clearly that fatigue was definitely felt with Doom.

They need at least 2 weeks apart.

coolbeans2h ago

You're talking about a first-person RPG and a third-person action game though. So, it's a bit different than EA putting Titanfall 2 and Battlefield 1 back-to-back.

ravens528h ago

"A year packed with major releases for Xbox consoles, PC , Game Pass and PS"*

V9upped4h ago

PS should copy Xbox and actually develop some games for PS5 😂

dveio2h ago

I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.

Sigh.

V9upped2h ago

As is normal in this industry

dveio1h ago

Yeah.

I must have skipped those years being frozen in Area 51 in which 75 billion dollar acquisitions of around 25 original multiplatform IPs were already normal.

V9upped1h ago

Xbox, PlayStation, Take2, Ubisoft, EA are mostly made up of purchased studios and games.

Nintendo are the only ones not doing tons of acquisitions.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.