Heather of Infinite Bits writes: "While writing my review of Sam and Max: Season One I found myself wondering how a PC game which had already been out for two years made its way to a major console (the Wii). Telltale Games' Marketing Coordinator Emily Morganti was good enough to answer my questions.
Heather (Infinite Bits): What was the reason behind the long delay between releasing Sam & Max: Season One for the PC and releasing it for the Wii?
Emily (Telltale Games): When we started Sam & Max Season One back in 2006, our studio wasn't equipped for Wii development. We use the same development tools for all of our games and at that time, our tools were PC-only. We were interested in bringing the game to Wii but since we weren't yet set up to do this and we had our hands full with the PC version (the first seasonal episodic game series), the time just wasn't right."
Jiminy Christmas Eve in a padlocked sweatbox, Jump Dash Roll has dug up Sam and Max's first episodic adventure and given it the Brutal Backlog treatment! Is it worth jumping back into the Desoto for? Here's the review.
GameCrate: "Here are five series that we think should follow in the footsteps of Pokémon Go, while simultaneously carving out their own specific nooks in the AR gaming world."
Yokai- watch would be perfect for it. fits with the game world and play of the normal game perfectly.
Ghostbusters. It doesn't have to be related to the movie. I just think having ghosts around town and fighting them in AR would be cool.
Those of you who watch the credits on Sam & Max episodes will be familiar with the name of Joey Camen. The talented voice actor can be recognised in the games as the voice of Bosco and the Two-Teeth family, and has lent his voice to many different games and shows throughout the years.
Joey was kind enough to offer up his time to answer some questions in an exclusive interview for samandmax.co.uk