We put Forza Motorsport and Gran Turismo 7 through their paces as we dive deep into the graphics, and physical effects a player will feel on a direct drive wheel, and do some FPS testing on each. Both games were tested across several different tracks with various lighting and weather conditions. We also talked to real-world driver Super GT about his opinion on how the game feels to drive on a Fanatec steering wheel out of the gate while also asking for some tips to improve. Forza Motorsport vs Gran Turismo 7 framerate is also tested, but I think the results may be surprising to some.
The usual update cycle has been broken, with a mid-month Gran Turismo 7 patch to include a Suzuki, a Honda, a Chevrolet Corvette and a Ferrari.
The first generation, Giorgetto Giugiaro and Aldo Mantovani designed, compact car was seen as the famed Italian designer was shown around Gran Turismo 7 developer Polyphony Digital.
Fanatec just released a steering wheel inspired by a concept car that should be familiar to fans of Gran Turismo 7, the Porsche Vision GT.
Rain and trees are better in Forza, car paint and lighting go to GT7. Forza also has a much better sense of speed. Polyphony need to do a better job in that area.
I am having so much fun with the game it has far better gameplay and car control than FM7 Imo, the Ray tracing reflections and RT AO in game play give the game a beautiful look lighting is gorgeous at night!
From df
"Definitely one of the better looking racing games in recent memory"
this entry is a substantial upgrade over Forza Motorsport 7, with much better lighting, greatly improved PBR materials, high fidelity foliage and more accurate reflections.
See how when you corner in Forza the back end slips out immediately, yeah that doesn't happen in real life.
You need to increase throttle… drastically, or give it the 'scandi flick' for that to happen.
boring vs boring, both put me to sleep