Twinfinite: “In a hobby like gaming, you’d expect it to be all sunshine, rainbows, and fun times. And to a certain degree it is. However, there are times when your favorite pastime sneaks behind you when you least suspect it, and backstabs you with a devastating critical attack. Yes, let’s be honest: Video games can occasionally veer into frustrating territory. So, for your reading pleasure, here are a bunch of things only gamers will understand that really grind our gears.”
Discover what the PS4 and Xbox One rating of "Star Wars Jedi: Survivor" means for gamers, exploring performance, challenges, and community expectations.
Don’t expect much lol. It had serious issues when I played it on PS5 and it was somewhere around 10+ months after release.
I literally was vibing with survivor but navigating around the maps got way too annoying idk why they think that's a good way to describe a mechanic in a game smh, the combat is so good, movement is fluid, I was enjoying it alot, it's like most devs put annoying things in great games on purpose sometimes smdh
EA and Respawn Entertainment's action adventure game, Star Wars Jedi: Survivor, is now available to EA Play subscribers in some regions.
Star Wars: The Last Jedi's mirror cave was a big inspiration for Jedi: Survivor's customization screen.
Lack of regular autosave is a bummer. I'm playing Lego HP with the kids and you can't just turn it off whenever and it saves your progress, you'll often be glued to the controller for an unwelcome half an hour plus while you get to a recognised save point.
Weapon degradation can F off too. Never a good thing, why would it be.
I've become increasingly intolerant to literally ALL of those things LOL.
The problem is that people have voiced their distaste for all of those but developers double down and continue to include em as features rather than admitting they're a problem.
Weight limits when carrying items in massive games where almost everything can be picked up. If some gamers want a sim experience with weight limits that’s fine, but can others who don’t like it just turn that feature off? Have wasted so much time just moving items to chests, etc while managing inventory.
Missions that force you to walk. I hate them. Or walk with someone. And weight limits. That's the only thing that's annoying me with BG3.
The one that gets my goat is NPCs that basically won't shut up until you move forward. I wanna look around an area without hearing "over here" for the upteen time in a row.
Bonus points for annoyance if it's an RPG