"No, that is a Wild Pig. That's a Wild Bore.
Chronicles of Inotia: Legend of Feanor is mostly a cookie-cutter role-playing game. Its game elements feel like an overview of--or even lifted from--other popular RPGs. We've seen all of this before: randomized locations, which include forests, woods, and caves; a tap-to-move and -attack combat system; the usual quest and skill menus. The result is a fairly dull and uninspiring experience.
The graphics and story also feel generic. Embark on a quest to rid Inotia of a malevolent dragon, blah, blah, blah. But this basic premise is hardly mentioned by the other characters who send you out on mindless fetch quests without much rationale.
Mechanically, though, the title is solid, making for smooth gameplay. It's easy to walk with the touch controls to engage or avoid enemies. The combat system runs a bit fast, though. Surrounded by a few enemies, there's barely enough time to tap the health-potion button before you're slaughtered."