Treasure Interviewed: Thoughts On Next-Gen, Teases Radiant Silvergun XBLA

Gay Gamer writes: "If there is one game development studio out there that can do no wrong in my eyes its Treasure. Something about their small team epitomizes everything fun, exciting, and universal about game design. From the deceptively simple color based chaining featured in the legendary Ikaruga to the wonderfully adaptive fighting systems in classics like Gunstar Heroes and Astro Boy (GBA), they have consistently delivered some of the most solidly designed games available over the course of their 17 years in business. Peeks inside the reclusive studio are always a rare treat and the latest comes from an extensive interview with Gamasutra. The feature touches upon the inspiration for the level creation functions in Bangai-O Spirits, their approach to prototyping, and Microsoft asking them to bring the infamous eBay collector's item, Radiant Silvergun, over to XBLA.

One of the most thought provoking pieces of the interview for me was hearing speak on what "next-gen" gaming means to Treasure CEO Masato Maegawa while leaving us a with a possible hint on the direction of their next epic..."

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